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  • Which direction is it? Up, right, etc?

  • The upper left quadrant is still the weak point. If I pass the zombies going to the right side of the screen, they will flip. If I pass them and go to the upper left of them, they will stay flipped. Not sure what the problem there is...

  • JJList LittleStain I figured it out. I just had to get specific with my angles and use the "is between values" condition. The < 90 and > 270 just wasn't enough. Thanks for help along the way!

    <img src="https://dl.dropboxusercontent.com/u/60595907/Screenshot%202013-12-20%2012.44.30.png" border="0" />

  • I still haven't figured this out yet. Getting closer. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Thank you fellas.

  • LittleStain, based on that last screenshot, can you tell why they flip the wrong way when heading towards the zombie when it's in their upper left quadrant?

  • BTW - Thanks LittleStain and JJList.

  • Here's what I have for the event sheet. They are switching right, now, except for if the mutant zombie is in their upper left quadrant, in which case they turn away from him.

    <img src="https://dl.dropboxusercontent.com/u/60595907/Screenshot%202013-12-19%2014.37.17.png" border="0" />

  • Thank you. I'm getting closer. They are now mostly turning right.

  • Excuse my ignorance but how do I make it an or statement? Also, I updated that capx with a Spriter file that won't show up at all. Not sure what's up with that. Thanks!

  • I've included and excluded those angles and it doesn't change anything. I am sending you the link to the capx. I appreciate your help and love Spriter!

  • , I added "for each" and they still won't flip.

    <img src="https://dl.dropboxusercontent.com/u/60595907/Screenshot%202013-12-19%2011.01.02.png" border="0" />

    I notice that whatever I put under that first set of angles, the > 90 and < 270 angle will happen at the beginning of the layout and it will stay that way. It's as if the system is reading that movement is always between those angles. Not sure if that's a hint as to what the problem is or not.

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PSI

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