PSI's Recent Forum Activity

  • Hello all. I am designing a came called "Psi" for, at least, PC and mobile devices. I have asked this question on one of my threads before but I would like to ask a larger audience. In your opinion, would it be better to go ahead and work on a build for 2 different platforms simultaneously or would you break the development down for each different platform and why? Thank you. I am loving this supportive community and am thankful to all of you for your opinions and help.

    livingartgames.blogspot.com

  • Thanks - anyone else have a different approach?

  • Is this better done with one event sheet or do you add an event and say when such event happens, load next layout? What I'm asking is, I want to have a start screen, a menu and all of the levels of the game with everything that comes in between. What is the best way to sequence this right?

  • Thanks!

  • Sweet!

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  • JJList - how would one do the skills differently on mobile devices and why won't what you did work on them?

  • Squidget - thanks for sharing this info but I feel it's a bit beyond where I am and what I understand. I think I'll have to take a simpler approach for now.

  • Squidget - I see that you mention saving the levels as text objects. I saw that mentioned somewhere else the other day. Can you tell me some more specifics about the Node Webkit object? My levels are very simple and linear. The backgrounds are tile based (usually only involving 2 or 3 objects) with sprites over the top for variety.

    They say that creating extra layers is a bitch down the road if you need them. What if you just added an unused layer to your layout that can be used for whatever, later?

  • I am getting ready to start an actual build of my game, "Psi." So far, I've been working on the beginning game mechanics and getting the look right. I have read everything I can find in these forums on keeping your project organized and here is some of what I've learned:

    1. Put all of your sprites into 1 layout and spawn them as needed. I actually plan on using 2 layouts, one for Spriter objects and one for standard sprites.

    2. Have your layers planned out ahead of time so you don't have to go change 50 layouts.

    3. Have the different aspects of your game compartmentalized into different event sheets and attach them as needed. UI, HUD, Enemy AI, Player controls, etc.

    4. It sounds like the best way to deal with the 40 levels of my game is put them on 40 layouts in a group, does this sound right?

    Can anyone think of anything else to add? Does my plan sound solid? I want to make sure to start properly so I don't hit a wall halfway through. I also want to keep my project as simple as possible and running smoothly.

    Thanks to everyone who helps out on these forums and on the site in general.

    livingartgames.blogspot.com

  • JJList Do you know how one could give each ability three power levels? I am wanting the player to be able to level their abilities up.

  • Thanks Mike! I appreciate you taking your time to help me out. Glad I chose Spriter for my animation program!

  • TY.

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PSI

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