immigrantsheep's Recent Forum Activity

  • irina i tried that as well. but since sprite.x keeps changing it keeps moving with it. or maybe i'm doing it wrong

  • Hi,

    I have this silly problem. I'm making this horizontal scrolling game and when the timer is over I want to spawn a 'portal' on the next screen from my sprite. So like Sprite.X+1000 for example. The problem is since my sprite is constantly moving the X keeps changing and the portal always stays at +1000. Any idea how to fix this?

    Thanx <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Blacksmith i just compiled the project again but nothing. is there anything special about your setup? do you have the .ttf in a folder or something?

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  • Blacksmith yes i meant that. I worked fine until this new update. Now when i compile it, it just gives me the default arial. Maybe they fixed it if it worked for you yesterday. The last time i tried was a couple of days ago, right after the release.

  • ludei is there any way to use custom fonts at this moment? it used to work with .ttf fonts until the last release. now I tried both this and the use of webfonts but nothing seems to work. any help?

  • If I disable webGL in Construct it fixes the tileable backgrounds but not the font issue.

  • Two things on my side. Tiled backgrounds leave a pixel long line between the tiles and custom fonts are not working anymore. I had a normal ttf font in my project to style some labels and now it doesn't work anymore. Worked great in 1.3 :/

  • cjbruce did you manage to solve or work around this problem? I'm also trying to import or open photos on iOS but it doesn't seem to be a solution.

  • Ashley is there any way to use the CocoonJS Camera extension? That seems to do the trick watching the demo but I have no idea how to integrate that in Construct.

  • I wanted to integrate the camera support with User Media in Construct but it doesn't work. I see now that CocoonJS does support that with its camera extension (which works great in the Video Puzzle demo). Once i export the game from Construct, how do I integrate the camera extension? If it is even possible.

  • Is there a way to load an image from the device? I mean a way to access the iOS Camera Roll during runtime?

  • Pode and Savvy001 would this work on a mobile device somehow? Since there is no way to drag and drop something over it. Would it be possible to load an image from the device?

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immigrantsheep

Member since 2 May, 2013

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