Daggio's Recent Forum Activity

  • yeah, I wish you good luck as well

  • KartMaster777 : thanks

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  • Hi there,

    I just want to happily announce that my game, Warriors of Belirium, is finally reached alpha stage! this game is an action RPG set in a war between two kingdoms, Altiria and Belirium. Players will play as mercenary hired by Belirium in their fight against Altiria.

    This game features action battle system, no random battles, side quests, and more. For now the game still have a lot of features missing and a few bugs here and there, but for the most part it is playable.

    a few screenshots:

    [attachment=1:2elfkebl]screenshot_1.png[/attachment:2elfkebl]

    [attachment=2:2elfkebl]exploration-4.png[/attachment:2elfkebl]

    [attachment=0:2elfkebl]screenshot_4.png[/attachment:2elfkebl]

    the game is hosted on itch.io here: http://daggio.itch.io/warriors-of-belirium

    please have a look. Feedbacks are appreciated, thanks!

  • actually, it's fixed. Turns out I have to uncheck "minify script" when exporting for Spriter plugin to work properly. This topic is closed

  • So... I'm making an RPG in C2 and for the battle sprites I use Spriter for easy animation stuffs

    this is the battle when in preview:

    [attachment=1:12fmlmtf][/attachment:12fmlmtf]

    but then I tried to export the game to desktop with node-webkit, it all worked fine until I tried the battle scene on the game, then I see this:

    [attachment=0:12fmlmtf][/attachment:12fmlmtf]

    So, the enemy and the character doesn't appear, the only thing that appears is the sword which is the only sprite that is not from Spriter. However even though it wasn't shown the spriter object was created, it's because the sword sprite only created when the hand sprite that is in the same container with the spriter object created.

    At first I thought the sprites (and spriter object) was somehow immediately destroyed after created which explained why only the sword was shown. But I can still move right and left with the keyboard input (the background also moved so I can tell) so that means the spriter object was still there, only it's somehow not shown.

    and also, because the sword is not moving when it should, it's also somehow unpinned to the hand sprite, or maybe the hand sprite stayed in one location and not visible.

    I don't know why this thing happened only when exporting and totally fine when I'm previewing on browser, so I'm appreciating any help from anyone. Does other's project that use Spriter also have this kind of problem?

  • I want to email you but I can't find any address in your profile

    can you send a more detailed description of what you want to be made to aryadiperwiras at hotmail dot com? along with your budget please. If it's interesting enough for me and I think I can do it, I'll do it

    don't worry about small budget, sometimes I work cheap just for doing good

  • here are some screenshots for my RPG that I'm working on, Warriors of Belirium:

    and here's the latest video trailer on indieDB: http://www.indiedb.com/games/warriors-o ... ha-trailer

    I'm planning on releasing the alpha version in May on Desura, stay tuned! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    oh yeah by the way, the indieDB's link is over here: http://www.indiedb.com/games/warriors-of-belirium

  • is this in C2 or plain old javascript? I may help if you want to make it in C2

  • I also sent you an email, just in case you're still looking for a programemr

  • thank you lennaert, that works

  • (dropbox link is here: https://www.dropbox.com/s/5zl3iwbj0lwbd ... tabase.png if you can't see the pic)

    please look at event no 68

    In that screenshot CharactersDatabase is a family of dictionary of characters status to be used in battle. What I want is to pick data of character's stats once I know the name (from playerbattle scml family).

    When CharactersDatabase only consists of one dictionary, my code works just fine. The problem arise when I have more than one character to fight in a battle scene. The enemy is only able to hurt / damage the character which is the member index #0 from CharactersDatabase family (I check this from debug view)

    So what I want to ask is, is there any way of like, iterating the members of a family? or something like that? thanks

    (I want to attach the capx but it have more than 500 events, and only this one that bugs me, so I think I'd rather not)

  • yeah, is there anyone from appbackr team here in this forum? maybe we can ask them directly

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Daggio

Member since 29 Apr, 2013

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