(dropbox link is here: https://www.dropbox.com/s/5zl3iwbj0lwbd ... tabase.png if you can't see the pic)
please look at event no 68
In that screenshot CharactersDatabase is a family of dictionary of characters status to be used in battle. What I want is to pick data of character's stats once I know the name (from playerbattle scml family).
When CharactersDatabase only consists of one dictionary, my code works just fine. The problem arise when I have more than one character to fight in a battle scene. The enemy is only able to hurt / damage the character which is the member index #0 from CharactersDatabase family (I check this from debug view)
So what I want to ask is, is there any way of like, iterating the members of a family? or something like that? thanks
(I want to attach the capx but it have more than 500 events, and only this one that bugs me, so I think I'd rather not)