Patriick's Recent Forum Activity

  • Patriick: Thanks for the comments!

    sved: As for the ones who land on food, one way is to put tiles on either side of the food and they will walk off. You are right, one way is to let all the Globs fall to the floor, but that's going to be quite a lot of work. I have been creating caverns on multi-levels and that seems to work very well for me.

    cklester: I just added a Warp Effect to the tilebackground. The Tile Background was taken off this great seamless art resource - DinPattern

    I am intending to tweak the game a bit to make it slightly harder. Like, let the Globs die off faster or something as they evolve.

    There is also a possibility of doing Nurture II - adding even more new features and mechanics.

    What would you like to see added?

    I would like to see the ability to make the enemy go up by 1 block? as opposed to moving just left and right

  • HAHAHA... The last two posts are hilarious!

  • There are plenty of resources for learning how to do pixel art, however people may learn differently and sometimes a structured course with a teacher is the best method for them.

    Since this topic came up I had to look way into the past to find some of the forgotten bookmarks I had years ago.

    So you want to be a pixel artist?

    While I was looking for it I also found a short and sweet guide here

    Introduction to Pixelart ?

    It's a good tutorial with some much needed basics. Here's some other resources worth checking out:

    Pixel art tutorial on OpenGameArt.org

    PixelJoint's list of onsite and offsite tutorials.

    Edit: Figured I'd plug it here. While Photoshop/GIMP are useful for more modern sprite creation (Which the course covers and a lot of tutorials don't), I occasionally use two other useful programs:

    ASEprite <- Image editing program designed for sprites and animating sprites.

    Pyxel Edit <- Tile editing program that exports tilemaps as psuedo-CSV or XML and the tileset as PNG. <font size="2">Save format can be opened with ZIP/RAR to extract individual tile images. Animation is planned and he hopes to start updating again this summer.</font>

    I agree, that is why I mentioned it could be beneficial for some =]

    I love those programs, I also use Graphics Gale but Pyxel Edit is pretty awesome!

  • This is a nice game so far, I didn't play it extensively but I like the way it's heading, the movement is smooth and the art is nice. I like the Jazz Jackrabbit post! That brought back some memories :P

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  • I like Lyndan, that dude is funny lol

    I would suggest talking more about the game and trying to show something of what you have too, also plan out what you're going to say a little and try to talk a little louder and a little more clearly. Lyndan did a good job on his speech but more information is needed. You guys are taking thee feedback well, don't let it discourage you by any means =]

    I hope it goes well for you guys...

  • I am surprised at how good this was, at first I didn't quite expect that. This is a nice piece of work!

  • This is VERY good! I like it, I would love to see you finish this...

  • Nice, I think I might make use of this... Thanks!

  • It's pretty well done so far, I look forward to seeing you progress with it further.

  • I haven't really played it, but the screens are nice! A classy altered beast look :P

    I'll play test it soon and provide my feedback =]

  • That is pretty damn impressive! Nice work mate... Keep it up

  • a mushroom, oh and some turtles, and a plant coming from a pipe!

    tbh, just look at any game, or your surroundings,

    "good artists copy, great artists steal"

    "The worst thing an artist can do is try to copy someone else"

    I would say, have a look around at the other games and draw ides/inspiration from them but don't attempt to copy or rip them off unless of course you're planning a fan project or parody.

    Really though, the enemies and such would depend on your game and or story, what is going on. What are the objectives and or goals of the levels?

    Until you answer things like this and how your game will play you cannot simply come up with enemies or how you will encounter them on the spot like that, well you might be able to but it would make your life easier thinking out other things and incorporating those design elements into the process of creating such enemies.

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Patriick

Member since 28 Apr, 2013

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