cjbruce's Recent Forum Activity

  • well i was thinking to use q3d for loading 3d meshes and then paint over the 3d a texture who can be exported and used in others 3d softwares.

    i was thinking to develop a little 3d paint soft with construc 2

    Trying to recreate something like Substance Painter would be a tough thing to pull off. I suspect you will need to do some serious three.js hacking.

  • another question it is possible to import a 3d mesh with uv, and the paint the textures in construct 2 directly on the model?

    You might be able to do this through the creative use of the Paster plugin. You can load a new texture at runtime, and create that texture with Paster. Are you thinking of making a decal system?

  • Hi

    I have a simple endless runner which creates a high score when the player dies.

    I want the ability to post this high score into a MySQL database so the player can compete with others.

    I don’t want them to have to login to submit scores.

    Does anyone have any hints/tips?

    Thanks in advance

    Andy

    Without any login/authentication requirement, this is super-easy. We did something similar for one of our sims/games on . All you need is a AJAX POST request with the data to a php script running on the server. It is super-easy to spoof, with virtually no security, but we weren't really worried about that for our purposes because we could just reset the high score if someone decided to mess with the system.

    If you are worried about making sure the high scores aren't tampered with, then you will need to do some sort of user authentication.

  • What about marking a sprite as global?

  • > Okay, thanks for the reply.

    >

    > How would I get a similar effect by hand coding it?

    >

    Here are all the current rex plugins for C3. MoveTo is available there

    https://github.com/rexrainbow/C3RexDoc/ ... o/index.md

    Nice catch! -- I should have checked before commenting! Mea culpa!

  • I believe this requires the drawing API, which is still in development for C3. A good many C2 plugins require the screen drawing API, and can’t be ported over until the C3 SDK is ready.

  • Hi Ashley

    Thank you very much for the detailed answer, I appreciate you taking the time to do this.

    I understand the issues you've described, but can't help feeling that the 'cpu usage reading' is not much use, when it is so strongly affected by other factors.

    I was worried that a lot of the behaviours were really that cpu hungry, but was confused as my game still ran 60fps.

    Thanks again!

    It is really useful in a relative sense though. If you group everything up, you can see which events are relative CPU hogs and optimize those.

    One of the goals in mobile performance optimization is to keep the CPU clock speed low, reducing heating and improving battery life. By monitoring group CPU usage, I was able to significantly reduce device heating on mobile.

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  • Hello guys I'm planning how can I develop my game properly and I don't know at this point what to do:

    I want to add Spine animations to my game in C3, but at the moment this is not possible.

    So ¿What are the options?

    1. Buy Construct 2 and use the spine plugin (It seems it doesn't work too well based in reviews) and wait until they release a Spine plugin for C3, and then export the project and keep working on it.

    Cons: Need to buy Construct 2 (having already C3) and I don’t know when the spine plugin for C3 will be released.

    2. Buy construct 2 and Spriter. Start to make the game and then export the project to C3 when there is a plugin.

    Cons: Need to buy Construct 2 and Spriter. I have never used spriter. I don’t know when the spriter plugin for c3 will be released.

    3.Use another game engine that has spine better integrated.

    Cons: programming won’t be as intuitive as C2/C3.

    What are your suggestions? Are there any other options?

    Thanks for your answers it will help to solve this important question.

    I don’t know if this is an option, but is it possible to put the game on hold until the C3 screen draw API is released? It will be made available eventually, as there are a huge number of plugins that require it.

  • > Seriously, I'd make my own keyboard out of sprite frames.

    >

    Hey Newt! Yeah, I've thought about that, but I'm also looking at allowing names to be entered, which would require all the letters added. Seems like a lot of effort just to enter names JUST because the enter key and focus don't work.

    I was hoping that I was missing something basic... rather than Construct missing something basic.

    I've spent a lot of time battling this, and usually do either one of two things:

    1. Design my own keyboard.

    2. Make sure all HTML textfields are in the top half of the screen.

    The problem is that with Construct's screen scaling, browser manufacturers are too inconsistent to make sure things are always done the same way. The only surefire way to avoid these issues is to build your own keyboard.

  • I just bought Q3D a few days ago and am excited to see what I can do with it. I have seen multiple people in this thread reference a raycasting example file, but I cant seem to find in anywhere. Does anyone know where this .capx file is, or have a copy to it? I am trying to implement a drag and drop system for 3d dice on a 2d game board. I would be able to pick up the dice, and drop them in their own 'slot'. Apparently I need to cast a ray that shows the mouse XYZ in the 3d world and project it onto a 2d plane? Someone said this is covered in the example file, that's why i'm asking.

    Thanks for any info.

    I avoided raycasting from the mouse from my game for this reason. The example provided in the package is for an older version of Q3D and includes some expressions that no longer exist.

    QuaziGNRLnose, would you mind giving a quick update on how to do raycasting from screen space using V2.4?

  • Great post! It is super helpful to see what monetary success can look like on mobile.

    If you don't mind my asking, what ad networks are you using, and what sorts of ads are getting displayed?

  • So it looks like most of the high cpu usage in this case is being cause by ...

    ... updating a contdown timer textfield

    It seems strange that something so small and simple would require all this cpu usage.

    Textfields are the worst! It is up to the browser engine to draw the text every time. Consider changing this to every second, or whenever an integer value changes, and consider using a spritefont instead.

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cjbruce

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