cjbruce's Recent Forum Activity

  • I am currently working in Unity 3D for a 3D game in a 4-person team. My core business is education apps, for which I use both C2 and C3. For my purposes, HTML5 is the most important technology, so Corona would be a huge step backward in terms of usability and deployability. We looked at Corona a years ago, but chose Construct 2 when we realized that we could entirely skip the app store approval process with HTML5.

    In the end, C2 was the best choice for HTML5. After 4 years with C2, I don’t think there would be any benefit to using Unity or Corona for 2D development. I haven’t run into performance issues that I couldn’t solve for mobile, and deployment through something other than a website would be a huge step backward in our target market (schools) - most schools in the US use chrome books, and creating apps that only work on phones would cut out most of our users.

  • In addition to the above, do the following:

    1. Put your events into Groups.

    2. Run your game in debug mode and look to see which events use the most CPU.

    3. Optimize as necessary.

  • I'm with Havok. All I would need is something simple to keep the casual user from copying the game or running it on another site.

    In the past I've ran across a person who set up one of my games on his personal site and let other educators know they could run it from his site so they could play the game without having to see the ads on my web pages. That was a Flash game before I copy protected them. I'm pretty sure he just copied it to his site and ran it. Nothing sophisticated.

    Another option is to serve all of your math content from php scripts. I have taken this approach for several of my services, and it works pretty well for educational content.

  • >

    > > Interesting, can you name some plugins and what do they go?

    > >

    >

    > My top 5:

    > SeedRandom

    > CSV

    > rex_Layer

    > LiteTween

    > MoveTo

    >

    These Seem to be useful - just not for a normie like me right now haha.

    Litetween is already ported to C3, and rexrainbow is working on all of his. Many of these are convenience plugins that can be done with events. The big one for me is Q3D, a comprehensive set of 3D plugins and behaviors that turn Construct 2 into a 3D game engine. It is the reason that I can’t port or recreate my largest projects in Construct 3.

    • Post link icon

    The lack of 3D support is the big one for me right now. I’ve been working in Unity for the past eight months because of this. I am dreading trying to make Unity WebGL export functional (currently 20fps on a laptop, 1 frame every 10 seconds on mobile), when I know C2 + Q3D could do it with performance to spare. Its just that Q3D is stuck in 2015, and we are looking to launch the game in 2019, and then potentially have to provide support for years after that.

    I’m hoping that someone with a kind heart is willing to make a replacement plugin with capabilities similar to Q3D that runs in the C3 runtime. Any takers?

  • any help please ?

    i can't find a way

    thank you

    Do you have an iphone X to test on? If so, check to see what the javascript call above returns for it.

  • > Is it at all possible to "scroll" a UV map via offsetting, on a 3D object In Q3D, so it infinitely loops in a particular direction?

    >

    > Thanks!

    >

    i think so, been a while since i used it, but it may be possible, take a look at the official example that has tiled floors!

    It is possible. Q3D gives direct control over UV offset in the event sheet.

  • Many thanks for your thoughts. The game looks fine, but I’m on the hunt for a clearer system for adding quiz content than this seems to offer. I might have a closer look if I find nothing more suitable. I’ll keep on looking for now.

    I’m a teacher too, have been an avid Construct 2 user for the past four years, and have developed many small learning tools for my students, along with several major tools. What kinds of questions are you looking to support? Which content area?

  • We use ipads in school and my most recent projects are memory-intensive. I have found that four-year old ipads are fine as long as I keep the memory used by a layout less than 130 MB.

  • Fair enough! Although I haven’t tried Scirra’s service myself, I don’t imagine that Unity’s service would be any better than Scirra’s based on this kind of load.

    My comments above were based on the assumption that you would need hundreds of units, but if you have only a handful of units and you can probably update game state several times a second. If determinism isn’t required, then there isn’t a requirement for integer data types.

    I am totally excited to see you try to get this working. I think the concept is really cool and ambitious.

    • Post link icon

    Big companies tend to have their own codebase, and in many cases their own in-house game engine, for production , with each programmer owning a very small portion. Construct isn’t a good fit for this approach.

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  • Hi there. Im making an artillery worms style game, but i want the terrain to be made out of sprites with physics.

    I wonder if Q3D can handle 500+ sprites with physics better than the native Box2D (i mean, better enough to justify buying it)

    thx!

    Q3D physics is 3D, with all of the additional overhead. In practice, I have tried to make the same game with C2 built in physics + 2D graphics, built-in physics + 3D graphics, and Q3D physics + 3D graphics, and was pleasantly surprised to find minimal performance differences between the three. I would not expect that a 3D physics engine would ever beat a 2D engine, however.

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cjbruce

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