calminthenight's Recent Forum Activity

  • Yep, reversing the order also works if you have consistently increasing/decreasing values. A neater way when you have a lot of values that correlate to other values is to use an array.

    Have a look at this example: onedrive.live.com/redir

  • Apologies, I had a brain snap there and gave you the implementation for doing it without positional audio.

    These settings work correctly for -99db (inaudible) 50px from listener:

  • Be careful using positional audio though, last time I checked it was still buggy in chromium, not a C3 specific issue.

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  • Use the "is "yoursong" not playing" condition before the "play this song" condition.

  • The events inside the triggered event are still working top to bottom. So if your variable is 0, in that tick it is set to 2, then also within that tick the next condition is true, so the variable is set to 4 and so on.

    Add "wait 0" before the actions in each sub event so that the condition check happens once in the first tick, and then the variable is not updated until the following tick.

    And yes, you don't need the trigger once conditions.

  • From memory, even though NW.js supports transparent windows and click through (with conditions) I don't think C3 can do it, pretty sure you just get a black window. Not sure about WebView2 but I assume the same.

    NW.js info docs.nwjs.io/en/latest/For%20Users/Advanced/Transparent%20Window

  • I've never had a problem with it. email supportanl@construct.net though if you want.

  • start a timer at the start of the game then whenever you want to spawn an object, compare the timers time and spawn the object based on your comparisons.

  • Did you set the resizable window option on export?

  • zeropad(Date.GetHours(Date.Now),2) & ":" & zeropad(Date.GetMinutes(Date.Now),2) & ":" & zeropad(Date.GetSeconds(Date.Now),2)

    Using Date plugin

  • You don't actually even need to save the state of the variable, you can just do a comparison of the stored value at load to determine what the state of the variable should be. Redownload the example and have a look, I've added in Local Storage events.

  • Grimmy Try keeping your eyes fixed on the dot in the centre of the screen while you are adjusting the speed slider, and view the white boxes passing by with your peripheral vision. Don't let your eyes wander, do you see the jank then?

    For me, the "jank" only occurs if you shift your focus to another location quickly. This is because your eyes have estimated where each of the objects in your periphery are, then when you shift your vision to their expected location, your eyes have not compensated for the amount of movement of the object during the time it takes you to switch focus (more noticeable at higher speeds). The jank you see is the late compensation for the miscalculation of position by your eyes.

    project file: onedrive.live.com/redir

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calminthenight

Member since 28 Jan, 2018

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