Hey there, I have a question about the positioned audio parameters :
I'm using the Play at Object action to play a sfx from a sprite and move that sprite away from a listener source to adjust audio channels separately;
My question is, how should I adjust the audio parameters so that at a fixed distance, the sfx gets inaudible?
As an example, when the sprite distance=0 the audio is at full volume, and I'd like to, let's say, have it muted when it reaches distance=50, but so far I only manage to get approximative results, so I could use some help, thanks a lot!