The problem sounds like you are getting multiple collisions very quickly so the bullet is disappearing as the bounce variable will be greater than 2.
In the same event that adds 1 to the variable, start a timer on that instance for a very short time 0.1 or something and add the "timer is not running" condition to the event.
I'm not sure what it is you are trying to do?
Hi Scirra team. I've noticed that recently some search results have been very slow to load when using the search for the online manual. The page appears to hang on "waiting for m.stripe.com" for some time. Occasionally it will fail to progress at all.
It's not every time I hit search, but is more often than not.
Just wanted to bring it to your attention in case the issue is more widespread.
You need to collect information to work out what the problem is. You need to find out what hardware and OS versions the users that are having issues are using and what additional software they are running, and you need to look for patterns. That will help you narrow down the cause of the issue. It could be thousands of different things. Could be corrupted installations, gfx card/driver issues, interference from anti-virus etc.
No-one can just tell you what it is without data to examine.
change the fullscreen mode from letterbox to scale inner or outer.
Have a look at this example: 1drv.ms/u/s!AkmrWgxeuxlKhJsMYNLP7fnpQmgR6A
You need to pick which enemy you want to jump.
As a simple example you can add another condition to your first event after the every x seconds condition.
Add a Pick random instance condition for your enemy2.
You can store the value and the identifier in adjacent cells of an array and then use loop in the function to save them to local storage. This would remove the need to save each individual key string and value from your dictionary.
That's pretty cool. Good job :)
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The music will not stop unless you have some events that tell it to. Make sure your event sheet for the second layout doesn't have anything in there that stops the music. Also check that the music is not just finishing if it is only set to single play
You can also set it with math using:
Every Tick -
Set Gun.X to player.X+cos(angle(player.x,player.x,mouse.x,mouse.y))*50
Set Gun.Y to player.Y+sin(angle(player.x,player.x,mouse.x,mouse.y))*50
Set Gun.Angle to angle(player.x,player.x,mouse.x,mouse.y)
Have a look at the notes I left you. 1drv.ms/u/s!AkmrWgxeuxlKhJlzqDAcfbger_Ju8w
Member since 28 Jan, 2018