eli0s's Recent Forum Activity

  • Hello Lunatrap,

    Web fonts work as they should for me, what version of C2 do you use?

    Install the latest version (146) if you haven't already and try this capx.

    You should see four levels of parallax if you run the file, one of them has 0,0 parallax values and looks like it's the more distant. Moving the mouse will scroll around the layout.

    The text objects use the Cabin Sketch web font.

    Example here

    Tell me if this doesn't work for you.

    Best regards,

    Elias

  • There are couple of ways to do it. I personally took advice from this podcast series

    .

    It's a bit long but there are many issues addressed there that are very helpful and all around informative.

  • Hmmm... C2 doesn't seem to have an option for that...

    Perhaps if you link the brightness value to a variable and compare the variable instead..?

    I guess that you probably figured that as a workaround already though <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Well, I am glad you worked your way with the optimal solution anyway! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • If you double click on a sprite (or right click, "Edit animations") you open the image editor.

    With in the image editor there is an Animation frames window.

    Right click on the Animation frames window and choose "Import frames"

    (delete the first frame since you probably won't need it)

    After the frames are imported you can move them (by dragging them around), duplicate them (right click, "Duplicate") and set the duration for each individual frame from the Properties panel/Frame properties/Frame speed. The default speed is 1 which means that if the whole animation speed is 12 (in the Animations window, default animation), construct will play 12 frames in a second. If you set the frame duration (speed) to 2 on all frames, construct will play 6 frames in 1 second. You can mix and match the frame speeds to your liking, duplicate them and move them around and play back the animations looped and/or ping-pong looped...

    Read the manual for more information.

  • Of Course the above practice probably the best but a simple solution without variables would be to add an other condition below the "is visible".

    That is the "animation is playing", write "Health Up" and invert it. So in essence you will have the following conditions:

    ->Player on collision with Mushroom

    Mushroom is visible

    X Is animation "Health Up" playing

    and then your actions...

    Provided that the animation "Health Up" doesn't end before the wait 3 seconds action that tulamide mention.

    Just to be sure you could create an other event that triggers the "destroy" action upon the animation "Health Up" completion.

    ->On animation "Health Up" finished ---> Mushroom Destroy

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  • If you set the "set angle" to "no" in the bullet behavior parameters, you will be able to control the angle regardless of its motion from the bullet behavior.

    Example

    capx

  • I am having the same problem. I want to make a menu with predefined resolutions that the user will be able to use if he or she have performance issues, but using the "set canvas size" in combination with letterbox scale aligns the canvas in relation to the top left and not the center of the screen.

    I would have imagined that the set canvas size exists for that reason, yet it renders the whole thing useless since you have to manually scale the browser's window afterwards, in order for the letterbox scale to catch up and realign the project to the center.

    I really want to avoid this for both aesthetic and presentation reasons.

    The iFrame solution that zatyka mentions does not work in my case.

    Example here.

    This behavior is consistent with node web-kit as well.

    Dear Ashley is there a plan to address this issue and, since it has being around for some time now, is there a workaround to this?

  • The old and trustworthy print screen (PrtScr on windows), doesn't suffice?

  • Oh, yes, this can be done from the Project bar, not from the Object bar...

    Thanks

    Elias

  • If the platform had the solid behavior it will move the character.

  • Perhaps the moveto behavior could give you more controllable results.

    You could also try the Litetween or Easetween behaviors.

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eli0s

Member since 24 Apr, 2013

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