eli0s's Recent Forum Activity

  • There is a much simpler (with fewer events) way to do this, although I don't know if it's less CPU intensive.

    Unfortunately, I don't remember where I found this example, so I can't give credit to the original creator. I think what he or she manages with 2 events is simply brilliant!!!

    Here is the example, almost as I had found it, I believe I'd striped it some point and click movement functionality and kept only the angle related math.

    http://www.eli0s.com/Tests/AngleSimple.capx

    And here is my adaptation on a tower that uses the sprite's frame number (instead of animations) as a variable in order to change the visual result.

    http://www.eli0s.com/Tests/AngleTower.capx

  • Yes, I am experiencing the same stuttering problem that you mention on my own tests, with a platforming game in mind. I only tried Firefox and Chrome on PC though, no other devices, but since even a very simple scene with a few events seems to cause stuttering, my guess is that less powerful devices will render similar results.

    In my experience, Firefox delivers almost half the frame-rate of Chrome, the second being almost constantly fixed at 60 fps. Almost. And there I believe lays the problem:

    For some reason, every few seconds Chrome drops one or two frames below 60 and that results visualy as stuttering. I don't remember if that was always the case with Construct 2, I haven't using it lately and with all the stuff that had being added and with internet browsers updating all the time, I feel kinda lost.

    In your game (by the way, I really liked what I saw, great job!) the stuttering is most noticeable at the beginning when the scrolling speed is low, after a few speed-ups I couldn't really notice anything.

    I feel like this problem needs to be confirmed and if so addressed as a priority, in fast moving games with delicate controls it really distracts the experience.

  • Hey, welcome

  • As I understand, you can only associate the left, right, middle buttons and the mouse wheel (up, down) with a condition/action. I guess that with online games this should be sufficient and perhaps the 4rth and 5fth mouse buttons might even cause problems with the internet browsers, because they are most commonly used for "go back"/"go forward".

    But for PC games with the node-webkit I believe that the two additional buttons offer more versatility and game-play options to the game designers and to the players. I for sure try to use them on every game that I play and get particularly frustrated when the game developers won't give me the option to remap controls to these buttons (I use the XMouseButtonControl).

    Is it possible ( Ashley ) to add the additional thumb buttons as an condition in construct 2?

  • I have also noticed this with the jump thru behavior. On lower frame rates (slow machines) the player (witch has the platform behavior) falls thru the object that has the jump thru behavior.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If you don't save the image and just exit the sprite editor, do you see the sprite inside the layout view?

    Can you post your capx file?

  • Thank you andreyin , that's useful to know!

  • Ldk

    I am afraid I don't know how you could do that.

    Perhaps someone more experienced than me (honestly, I just barely understand the program and it's true potential) can add to your question some useful input.

    Why don't you make a new topic?

    Or ask Ashley? <img src="smileys/smiley2.gif" border="0" align="middle">

    -EDIT-

    I figured out a way, not very precise, not very elegant and it will produce some jerky results but, for all it's worth, here it is:

    Get Angle From Ground

  • +1

    Especially with this ALT key related crash that can't be traced but it's almost certain to happen if you hit ALT on a normal project, not a test, an actual project that you invest time and do stuff all around the program... <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Ashley

    I can confirm that the bug is fixed with the 148 beta release!

    test

    On an other note, I also don't receive the assert failure error that was introduced with the 147 beta release, so this is a big step forward on both subjects!

    Thank you so much Ashley, this development was very helpful and came just at the right time for me!!!

    <img src="smileys/smiley32.gif" border="0" align="middle">

  • Dear Ashley may I have response on the subject..? I fail to see any omission on my part, I followed the directions from this post, and filed a report on this bug.

    As I mention on my previous post, I need to know if there is a workaround to this problem, or I would be better off removing the save/load functionality?

    Thank you,

    Elias

  • ...or that <img src="smileys/smiley18.gif" border="0" align="middle" />

eli0s's avatar

eli0s

Member since 24 Apr, 2013

None one is following eli0s yet!

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers

Progress

13/44
How to earn trophies