eli0s's Recent Forum Activity

  • TheDom what do you mean "set the time scale"? The animation set speed? Or is there a per object time scale somewhere? The only time scale I know about is under System conditions and acts globally.

  • I think what BigHid Ikarus means is to have a context menu "select" and "replace" within the layout view, not the event sheet, just like the "align" and "z-order" menus.

    While you can't replace the instances that exist in your layout view, you can select them all at once by clicking on any specific object either on the Objects Window or the Projects Window list. After that, you can move them around or delete them all together from the layout.

  • Ok, I got it, please check your inbox!

  • I don't mind giving it a shot but I don't use Skype very much. How big of a file is it, couldn't you send it with an e-mail?

    Of course, if you post screenshots here on the forums, other users that are more knowledgeable than me might also help.

    Anyway, my mail is , feel free to send a sample or something and I'll try to help!

  • Does the following capx come close enough to what you're after?

    http://www.eli0s.com/Tests/CrouchingTest.capx

    Use "A","D" to move left and right, "Space" to jump and "S","W" to toggle between crouching states.

    Regarding the sound issues that you mention, I am not quite sure that I understand what you mean, but if I had to make an educated guess that would be that you are re-triggering the sound(s) at every frame (tick).

    Ont he event that you want to trigger the sound from, create a sub event and add the System's "Trigger once while true" condition. Then put the play sound action.

    Hope that helps

  • +1

    An other thing that quite surprisingly is missing is some kind of an indicator (a cross?) in the color palette. The horizontal level bar has an up looking arrow which is very helpful, but the color palette is missing any indication that reflects the current hue and the saturation, thus making picking neighboring colors impossible. One has to play with the RGB sliders which I find somewhat counter intuitive if you already "see" the hue you want.

  • The above.

    Or use winrar, I usually right click and choose open with winrar.

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  • moymoymoy

    You are right, I saw the icons and I only read partially the names so I wrongly concluded that these are the same sprites and that the conditions cancel each-other...

    Anyway, I am glad you made it work

  • Have a look at rexreinbow's video plugin.

    https://www.scirra.com/forum/viewtopic.php?t=64528&start=0

  • I don't think that your antivirus software treats pngs as trash or otherwise harmful files. You can always check the threats history and see if it's somehow related.

    That being said, I don't know what happened to your file and why it has been deleted.

    The capx files are essentially compressed files and folders, if you un-compress a capx file you' ll get the same file structure as with the save project option.

  • I encountered problems with corrupted files a few versions ago. The problem for me was recurring when I had Construct running while the PC was left off for a lot of hours with out doing anything. Sometimes the next save was corrupted and most (if not all) of the textures was missing (I used the compressed .capx save option). The "solution" was a lot of iterative saves. That was before the autosave functionality though.

    Try searching "Particles.png" at the Textures folder within your Project folder. If there isn't there, put a png image with the same name and see if that helps.

    Also, try the autosave file, perhaps it has most of your work intact.

  • Thanks for the useful replies.

    I've added eli0s ' text as a private tutorial on my computer and I am going to try out remy-jay 's tip.

    Urr, I messed up the dt to seconds translation. 100 * dt = 1 sec, 200 * dt = 0.5 seconds and 50 * dt is 2 seconds. In my previews post I am way off.

    Basically dt ensures that you get real time results no mater the frame rate, in our case, we want to add or subtract a value of 100 (the maximum opacity) so by multiplying +/-100 with dt we get a value change of 100 within one second. The dt is like a constant, so for half a second fade we say add (or remove) the value of 200 in dt time, but since our maximum value is 100 the result is getting a 100 value (or 0) in half a second...

    Here is an example capx which basically does the fading with on mouse over/mouse out events.

    http://www.eli0s.com/Tests/Fades.capx

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eli0s

Member since 24 Apr, 2013

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