eli0s's Recent Forum Activity

  • No problem

    About that sprite that turns completely black, try to pull it up in the z-order (right click/z-order/send to top). If you don't want to be covered by the shadows, it has to be above the the light object.

  • Use the attach function, available when in Full Editor mode in the forum...

  • You could use the new shadowing system. See the following capx.

    [attachment=0:w6xrzxjx][/attachment:w6xrzxjx]

    An other way could be to use black sprites above each room and lower their opacity every time the doors that lead to each room are opened.

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  • I am glad that you made it

    Keep it up!

  • irina very interesting result! I' d never thought that by using scaling and not parallax would deliver such an effect! Thanks

    QuaziGNRLnose woow, that's a lot a stuff to look at!

  • QuaziGNRLnose , thank you for your detailed answer. I am very impressed so far, but since I am not very familiar with many technical procedures, I would really like to see a video demonstration of how you set up a basic scene. You know, practical stuff, a showcase of the things you mention above within Construct's environment, nothing fancy.

  • Add a "for each enemy" into your condition (put it above the distance check) and see if that fixes it.

  • QuaziGNRLnose Amazing! LOL, I can't get the last matchstick, I keep hurling into space trying to get on the last sphere!

    I'd also like to see how does the plug in integrates with Construct.

    How do you import and place the 3d objects, is there any visual feedback from within the editor, or this is done programmatically using events? The same goes with the animations, the materials, the lights, the cameras... It would be awesome if you make a video presentation about how you setup and configure a simple scene.

    Anyway, the results are truly great, I only hope that implementing the 3D space into a 2D software doesn't end up making the workflow harder than using a native 3d middleware like Unity.

  • I see. Then yes, you need some kind of a loop that checks if one color is the same with an other and if yes to change it. I'll be damned if I knew how it's done 8\

    Sorry for not being able to help, I am sure that others can though

  • There are many ways to pull off something like this. Have a look on the following capx. I demonstrate 2 ways that take the player's position in relation to the layout's height and alter the opacity values of one "Sky" sprite and the brightness effect of an other sprite.

  • You are probably misusing the loop but I don't know where the problem is.

    The random color by it self is easy however. You could also use the random values with an instance variable to store the color for each instance.

  • spongehammer No, I mean something like the following example. The orange sprite should be visible and cast shadows while other objects should be able to cast shadows upon it.

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eli0s

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