eli0s's Recent Forum Activity

  • It seems like it. Of course that will have accumulative impact on the system resources. It will be x layers times more processing intensive than before. What kind of effect you're want to apply?

  • If you apply an effect on the layout level, I don't think that there is a way to exclude any layer from it. C2 probably applies the effect after it renders all the layers.

  • rexrainbow can you please post the capx from your laser example? The other example files are too abstract for my understanding, I'd really appreciate seeing the practical usage between the laser and the mirrors and how does that relate with your balancer's looping event.

  • hmmm... That's probably because the set position action is on an event that acts as a trigger and it only fires once.

    Check the following capx!

  • iceangel you mean with the new Q3D plugin? Or by somehow faking the 3d space..??? Either way, I am very-veeeery interested to see the results

  • You are welcome!

  • You can use a family and the while loop to move around the sprites.

    Check the following capx.

  • Make the objects "Global" (on the Object type properties). See the following capx.

  • Thanks iceangel , I 'd really like to know if someone find a solution for this.

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  • Maybe use the lerp expression? Use the action set position and type lerp(self.X, ThePositionYouWantToGo.X, some value between 0 and 1) for X and lerp(self.Y, ThePositionYouWantToGo.Y, some value between 0 and 1) for Y.

    For example, it should look like this:

    X----> lerp(self.X, 100, 0.1)

    Y----> lerp(self.Y, 100, 0.1)

    ... and your object will gradually go from it's current position to 100, 100 coordinates.

  • plauk I really like your art style! And the first photo with one light source looks amazing! Do you use the tilemap object in your game?

  • a bit of a mixed message there, although very nicely put never the less!

    Although I get the feeling that some of you C2 seasoned guys here in the forums are a bit, as you said it, out of topic. I mean, we ARE talking about improving and needing things on a software that is being advertised and being sold for being able to deliver games with out code (the no programming required is a bit misleading, but you get what I mean). If you strip off behaviors and do all stuff with events (even physics I'd assume), what is stopping you to create your own engine from scratch? No need for middle-ware, just code.

    Obviously I am being sarcastic, but more often than I would have thought, people here in the forums assume that everyone is a coder and there is no need for C2 to be easy for people that are coming from different disciplines and try to be creative with out hiring a team of programmers.

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eli0s

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