Aphrodite , may I ask what happens with the loops? When for example we have something like this:
-everytick ----> set Sprite X to self.X + 30 * dt
-Repeat 100 times ----> add 1 to variable Y
-etc
The Repeat event how much does it "last" when C2 reads the Event Sheet? I know that without the repeat 100 times, C2 will add 1 at every every tick, but with the loop condition what is happening under the hood? Does the program "halt" until the CPU adds the 100 values and then it continues to the next event?
I am a bit confused with the looping logic in programming
danno55 , sorry for highjacking your topic, but I thing there is some relevance into this.