eli0s's Recent Forum Activity

  • Use the player's Y position to create your Obstacles. You can use the "random" expression for variation. For example.

    Every x seconds ----> Create object "Obstacle" at layer 0 , random(window.Width) [for the X axis] , random(player.Y - window.Height, player.Y - window.Height*2)

    Will create obstacles at random positions on the X axis (but within your viewport) and within a vertical area that spawns between the [(Player's current Y position) - (whatever Height in pixels your game has)] and [(Player's current Y position) - (whatever Height in pixels your game has * 2)].

    I know that in words all the above probably don't mean nothing so, here is a relative example.

    EDIT- funkyy is a ninja and answered first, but I had to carry the example with me

  • I realized that the third level (the one with the sculls) has a different kind of platform. Here is a capx tackling that. As ryanrybot suggested, this one uses the "Pin" behavior set to rope style to do the trick.

  • What Aphrodite said. Create a variable ("WaveNumber") and set an event that has the following condition:

    (Compare two values (this is a condition that can be found on the System conditions))

    WaveNumber % 2 is equal to 0 ----> Sustem | Create BOSS object...

  • So, if I understand you correctly, you want to check if the RedBox is in the BlueBox's shadow? You can fake this detection by using the "Line of Sight" behavior.

    See the attached capx.

  • tulamide , you are right and yes, this is indeed unfortunate.

  • Hello Iolva ,

    This is a tough cookie for my programing level. I am sure that there is a clever way to achieve the same result. However, here is a layman's way to do it. It has some flaws but in general it works. Perhaps you can improve it

  • bitlab , lonch , lonch ,

    I know that this is somewhat a late answer but this is a discontinued plugin. Download the Pode HTML pack instead:

  • +1

    While there are other ways to control audio, the plugin should greatly benefit from added functionality.

    tulamide has already made some really good suggestions in this topic ( ) , but since then the audio plugin has been neglected from any advancements. I am really happy that I've discovered rex's audio helper in the meantime, it really simplifies the fading procedure. But to create really immersive sound design and musical interactions we need more functionality and more upfront features.

  • You are most welcome!

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  • Hello crellia ,

    You need to set the "Unbounded Scrolling" property to "Yes". This can be found under the Layout Properties. Just click anywhere on an empty part of the editor and the Layout Properties will appear on the Properties bar (I like to think of those bars as "Panels", but C2 is referring them as "Bars", like the "Status bar", "Object bar" etc...)

  • sean Noonan , yes, that is something I notice too, and I think that is more likely to happen with the "Jump-thru" behavior and less often with the "Solid" behavior.

  • That did the trick! Nice one, thanks Ashley !

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eli0s

Member since 24 Apr, 2013

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