shaircast's Recent Forum Activity

  • ArcadEd

    They said they're still working on this issue and "It will be live soon", so it may not work out. If u succeed, plz let me know

  • It's a little tricky but could be done, but it would be doing exactly the same as what the XDK does for you already for free. Is it that big of a problem?

    C2 is the most powerful HTML5 game making tool. With C2, making game is so easy. However, exporting is a little bit hard task. I've been using C2 for a year but it was always painful. As I know, one of the powerful points of HTML5 is "You can export it in every platform", but not all of the features and plugins works on every way of exporting(like CocoonJS doesn't support this and Crosswalk doesn't support that). C2 keeps updating and third party plugins also does, and we says "Does it work with new version of CJS/Crosswalk/blabla". Playing games in web browser is pretty nice but mainstream is to publish application file on mobile appstores. And we don't have even basic features like Google Play Service.

    I believe C2 is a tool for the professionals. But we are unstable with these things.

    • Performance(or Guide to get good performance)
    • Stable way to Monetize(Ads, IAPs)
    • the Way of Exporting that works with every features of C2

    That's why. I think it would be so nice to get the way of exporting Scirra Team could guarantee. Multiplayer things are not that important.

  • Actually, I got a similar answer by email.

    It also includes a link about new C2 plugin.

    https://github.com/ludei/Construct-2-pl ... ll/1/files

  • There's a plugin named "Local Leaderboard".

    Search the forum and try it. Quite simple and cool.

  • Ashley

    Now we have a new way to Android exporting, but we still have a difficulty using Google Game Service.

    Is it on the todo list?

  • Gosh, I'm desperate for that for months!

    Can you explain it briefly?

    Is there any example application available?

  • Google Game services with CocoonJS?

    Didn't know it's possible.

    You mean achievement/leaderboard, right?

  • 1. Make 'Family' with Zom1,Zom2,Zom3..., name it "ZomFamily"

    2. Action : Door / Spawn another object / select "ZomFamily"

  • Make instance variable in those sprites, give the value per click, and use the event "Pick highest/lowest".

  • 55-60 fps with 5 years old laptop. 2Ghz Dual Core, Geforce G210M.

    I can't see specific problems from your capx, but recommand "grouping" your events. It's more easy to control events at once.

  • VIKINGS

    then don't use "Scroll to" behavior. Instead of it, maybe there's an action about scrolling screen with xy coordinate.

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  • Be very careful not to "Hide Banner", because CocoonJS is bugged, it will still refresh your Ad every 60s and show it for ONE frame before hiding it. It counts as an impression to AdMob but its not legal because its a fake impression! If Google ever test your App and see that, ban hammer.

    I know that. But after setting MoPub Marketplace off, it seems that the problem has been solved together!

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shaircast

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