shaircast's Recent Forum Activity

  • Clayio > Dev > your game > setting > API Settings > Uncheck "Always show Clay.io login box on load when a player isn't logged in"

    Now if you make action that needs login(like posting score), the window'll pop up.

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  • I'm trying to make a custom leaderboard with clay.io. I read some tutorials but still I don't really get it. Is there any capx file example? Leaderboard I want to make looks like this.

    =====================

    Leaderboard

    1. giraffe 100000

    2. dog      90000

    3. cat      80000

    ...

    679. player(YOU) 350

    =====================

    Shows high rankers first, and then player.

    It seems to be easy, but loop expressions are too unfamiliar to me...

  • I'm using clayio leaderboards in my game but it's too small. Austin says it works well on the IOS devices but it doesn't in my Android phone.

    Any experience?

    <img src="http://i40.tinypic.com/2j30k9e.jpg" border="0" />

  • Hello. Can I ask a little bit strange question? I'm designing a game for mobile devices so managing object is more important than desktop, right? Actually, my game now gets 40~50 fps with CJS but it contains only basic features. I'm gonna optimize it and this is where my question starts.

    There's many explosion things in my game. If you touch the screen, it explodes. and there are scraps and fragment, you know, and I wonder how to deal with these objects. Now I'm using 'particle' type, I just draw one of the fragments and 'particle' objects spread it all around, not that much, just 7~8, and then expired out. What I'm gonna try is to make whole animation of all the fragments in one sprite. It won't make randomness of particles but I think it would consume less memory, for it's just one sprite.

    What do you think? Would it be a good try?

  • I already told the problem to Ludei and Austin. Now Ludei figured out what is wrong and Austin is fixing it.

  • cow_trix thanks! Is there any tool that makes font strip with only characters which I chosen? Ripping off would be quite an annoying task I think.

    Agni Hmm . No. I heard that text object goes through complicated ways to be rendered and it has to be redrawn eash time the text changes. So it would be fine if u don't change that text.

  • I come to know that text objects are a performance KILLER, especially in mobile, so I'm reworking on my project, switching text to Spritefont, and I want to optimize it.

    Does the size of 'font strip' effect the mobile performance? I don't know anything about the Spritefont's rendering method but if it does, I could rip off the part of the strip which I don't use.

  • Does Clayio work in CJS? I want make my game native one. I tried several times with CJS Launcher 1.4 but it didn't work. I followed the manual, getting some js files into zip...

  • I recommand you to follow some of the top tutorials. It may give you the answer of the most of your questions like bullet things, picking instances in the certain conditions, etc. There's a lot of examples and tips in tutorials and manuals!

    Or consider uploading your capx file through Dropbox. It would make your issues more understandable.

  • Ashley

    How much time it will take do you think?

  • Actually, many users are going through this problem. I heard that there're problem in loading time, physics, distorted sprites, crashes and so on.

    In my experience, I had some plugin issues in my game but the game worked in stable version of C2. After upgrading to beta, now physics are crush so it doesn't work now.

    But if u wait patiently, with all bug fixed, you will find awesomely improved fps in your game.

  • I also have the black screen, and console says there's an error about physics. It crashes when applying torque or force. Ashley thinks it is problem�of�ludei's.

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shaircast

Member since 21 Apr, 2013

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