SgtConti's Recent Forum Activity

  • Beaverlicious i totally agree, i myself experienced this, and now 1 year later i spend too much time improving things i've done months ago...

    Not recommendable

    I think i even wrote about this some time ago...

    Btw, (I know, a bit off-topic), Beaver, when is the next issue of the magazine coming? Any ETA?

    • Conti
  • To keep it short: No.

    Everything is possible.

    • Conti
  • You could do this without multiple multiplayer objects/connection to multiple instances.

    But it requires a "Bit" of work.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • A0Nasser

    The preload function is something where you simply could make a function where you define to preload every single sound/song, it may be many actions, but it works.

    The Set master Volume is = Set volume of ALL sounds.

    • Conti
  • A0Nasser in the Audio plugin you can find both options:

    Set Master Volume

    Preload

    • Conti
  • +1 for the steam plugin

    +1 for the Steam file associations

    A0Nasser both things are already possible

    • Conti
  • Development Status update #1

    Stardate: -308642.4942922374

    So heres a little picture showing the roadmap of the development:

    And i also wanted to note that most multiplayer bugs have been fixed, and the 0.6.x branch is almost ready to launch

    SoW is already on Steam Greenlight, so please drop by and vote for it maybe even share it, since every vote helps.

    There's even a youtuber that made a video about shadows of war, you can check it out here.

    Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects

    • Conti
  • fabianosalles thanks

    It's even on Steam Greenlight already

    http://steamcommunity.com/sharedfiles/filedetails/?id=256381554

    • Conti
  • You could also buy C2 on Steam, on steam there are more payment methods.

    • Conti
  • With the multiplayer plugin you could open multiple instances/games and assigne them to a different room.

    And then modify the client to display that there are 10 rooms avaialble (In case you have 10 instances of the game running on a server),

    and if the player chooses room 1 you join the first room, room 2 chooses room 2, etc.

    But for that you need on the host (server) side, to have assigned each instance to a seperate room and to decrease the load of the gpu, make everything invisible (The whole layout), even tho it's invisible, the positions are still being calculated and synced with each peer.

    On the client site you can request the amount of peers in each room to display it besides the name of the room, if you have a player cap per room.

    • Conti
  • Hello, you could try to make it like this:

    Save the hosts name in a variable (ex. "SavedHostName")

    On kicked -> Join room "SavedHostName"

    And then while that happen, display a "Finding new host" message so the user now a new host is being "found".

    That would be a way to handle it, so all players come together after the host left.

    But on your question with creating a fixed host,

    you may need to make it like having an instance (or many) of the game running on a server, while actually not doing anything else but handling messages/syncing positions.

    • Conti
  • nemo , no problem the community is here to help.

    Good look with adapting it into your project, these snippets are taken out directly from my project (SoW) so im pretty sure they work

    For your concerns about lags, you should implement it, and see in the debugger if it really is the problem.

    • Conti
SgtConti's avatar

SgtConti

Member since 20 Apr, 2013

None one is following SgtConti yet!

Connect with SgtConti

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies