tigercrabstudios's Recent Forum Activity

  • Just got done adding touch controls for the first time in a game of mine (translucent game pad is a temporary item for testing).

    Took less time than I expected but a great step accomplished. Feeling proud.

    Development blog is here if you are interested, thank you for the continued support.

    http://necromancergame.blogspot.com/

  • I think I'll do as corlenbelspar suggests. It'll still be a lot of backwards engineering but it seems the most suitable for my level of competence.

  • You are correct, an Or block each time would work.

    However I have created an entire complex game with keyboard controls, and now want to map touch screen and gamepad controls.

    I'm just hoping it will be easier than making dozens of Or blocks...

  • I'm almost done with the mechanics for my JRPG, its basically like the old GameBoy Pokemon games (but with no items).

    So all of the mechanics are definitely possible with C2. If you have specific questions I can try to help.

  • Good morning, is there a way to map keys easily. For example-

    If A is pressed, behave as if X were pressed.

    If This area of the screen is touched, behave as if A were pressed.

    Thank you.

  • Great, thank you for the feedback guys. I will start putting together a logical order for the tutorials and keep you updated.

    So far, topics I have that might be interesting are-

    Transition from over-world to town / dungeons.

    Transition to menus

    Inventory system for Monsters (a Pokemon style monster list)

    Random battle encounters

    Turn based battle system

    Monster and player stats

    Damage calculation

    Buffs and De-buffs

    Exp and leveling mechanics

    Capturing new monsters!

    Dialogues and quests

    Also I have a nice British accent that I hope will give the videos a little extra class

  • Glad you are interested, writing about them is something I will definitely do anyways <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Here is the blog I forgot to link. It about the project as a whole so doesn't go into detail with C2, I'll do that separately.

    http://necromancergame.blogspot.com/

  • Hi all, I am using C2 to make an RPG similar to the old Pokemon games (capture, train and battle monsters).

    I am fumbling around trying to generate interest in the game between now and when I plan to have a Kickstarter in the Spring. I have a blog where I occasionally talk about my process (below) but I was considering another option being making tutorial videos for C2 based on my project.

    I am a relative beginner, but I have managed to create a turn based battle system, a calculation to randomize critical hits and misses, an inventory system and a few other elements that people might be interested in seeing.

    Do people have any thoughts on if this is something the community might like or be able to make use of?

    Thank you,

    Daniel

  • That is one option true, I would just like to avoid it if possible as I would have to undo a bunch of events. Also I feel like learning something new

    The closest I have so far is this-

    Set Damage Value to

    random(100)<90?Damage:Damage*1.5

    and with the extra variables

    random(100)<90-HeroDex+EnemyDodge?Damage:Damage*1.5

    Tried it with some test numbers and seems to work, but would still appreciate anyone letting me know if it needs tuning up, thank you!

  • Hi everyone.

    I hope this can work all in an Action (the Condition is already set), I am trying to set a Global Variable called Damage to having a 10% chance of being 150% of its own value. (Essentially a 10% chance of being a critical hit).

    So it would be something like-

    Set Damage to: 90% chance of being Damage and 10% chance of Damage*1.5

    I would also like to do something similar for a missed attack-

    Set Damage to: 90% chance of being Damage and 10% chance of Damage*0

    Thank you!

    Bonus challenge:

    Is it possible to alter that percent chance within the same action? So:

    10(+HeroDexterity -EnemyDodge) in 100 chance.

    I am not very experienced at this kind of logic so I apologize if I am asking the question in a less than helpful way.

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  • Neller not yet, the mobile functionality is one or two more steps away.

    Need to add a few more animations to the battle, a few more damage calculations, some NPC animations, then it should be good to test

  • Necromancer, The Fight For Life.

    A monster collection RPG, inspired by the old Pokemon games.

    It will soon be in a state where I can offer it up for people to test. For now, enjoy some screen shots <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://necromancergame.blogspot.com/

    www.necromancergame.com

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tigercrabstudios

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