Hi everyone.
I hope this can work all in an Action (the Condition is already set), I am trying to set a Global Variable called Damage to having a 10% chance of being 150% of its own value. (Essentially a 10% chance of being a critical hit).
So it would be something like-
Set Damage to: 90% chance of being Damage and 10% chance of Damage*1.5
I would also like to do something similar for a missed attack-
Set Damage to: 90% chance of being Damage and 10% chance of Damage*0
Thank you!
Bonus challenge:
Is it possible to alter that percent chance within the same action? So:
10(+HeroDexterity -EnemyDodge) in 100 chance.
I am not very experienced at this kind of logic so I apologize if I am asking the question in a less than helpful way.