little_angel's Recent Forum Activity

  • i have played a great super nes classic, "super ghouls 'n ghost" and double jump only its possible after first jump. if for example you are coming down from a platform moving with the arrow keys, you can not jump so you can not even do the double jump

  • hi guys,

    in your opinion it is correct that you can do double jump when a platform behavior sprite is falling?

    in my game I disabled double jump when the player is falling, and leave it enabled when the player is jumping.

    what do you tink about?

    No one is scaremongering. Not unless you consider stating facts with plenty of evidence to back it collected from dozens of computers from different users around the world with all very different set-ups, as scaremongering. Your new anti-troll law does nothing but further, discourage people from reporting bugs to you.

    Anyways, Methuselah feel free to PM me and I would be more than happy to try and see what I can do for you in order to speed things up.

    running on w7 compatibily mode in your computer doesn't work fine like w7 on VM?

  • Wow, tks 4 downloads!!!

    you can add a little initial object area (very little), then add the bullet behavior for these objects with initial state disabled, then do action like set angle toward position (little initial area as destination) and enable bullet until overlap the initial object area, then disable bullet

  • I can be wrong, but webm can be used for both video and audio-only. C3 automatically converts any audio format to webm except m4a

    oh ok, this is a excllusive feature of C3 so

  • > I'm probably wrong, but that I know the export formats for apple browser and iphone, microsoft internet explorer and edge have always been .m4a, while the .ogg for chrome / chromium and nw.js

    >

    Yes, but recently it was possible to use only one format .webm, and it worked well for me up to this point.

    https://www.scirra.com/blog/211/opus-au ... onstruct-3

    sorry my confusion but webm isn't for videos?

  • I'm probably wrong, but that I know the export formats for apple browser and iphone, microsoft internet explorer and edge have always been .m4a, while the .ogg for chrome / chromium and nw.js

  • Thanks, i'm working hard on it

    yeah, its the same game on indiexpo right??

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  • This game + graphic style looks great IMO. I like how adorable the main character is!

    thank you very much, if you want you can help me on develop the game

    https://www.kickstarter.com/projects/1223889898/codename-solo

  • the special idle animation ^_^

  • > hello folks!!

    > im interestead in feedbacks especially for new young generations, if a poor graphic genre of game like this you like it and it makes you want to play or not (in particular im referring to sprites graphics and animations, background is empty for now <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> )

    > a simple prototype is available here, thx in advance for every feedback <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    >

    >

    >

    Is that...Donald Trump?

    nope, isn't it!

    anyway... ADDED 44MAGNUM <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.scirra.com/arcade/other-gam ... solo-25924

  • ehi guys, i have added some kind of enemy AI, im interestead in your feedbacks and any suggestion would be very appreciated !!

    link is always the same (don't look at enemy sprite graphics, is just a "placeholder" ^_^)

    https://www.scirra.com/arcade/other-gam ... solo-25924

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little_angel

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