little_angel's Recent Forum Activity

  • Wow, pretty cool! Would you mind giving a little explanation of how you achieved this effect?

    I suppose you're referring to the graphic style? they are pre-rendered 3D graphics

  • updated!! please give a try and vote/leave feedback

    https://www.scirra.com/arcade/action-ga ... ectx-28478

  • hi guys im just curiosus about Nintendo dev tools like "nintendo dev interface" or "nintendo web framework"..

    someone tried them with a game made with Construct2/3?

    maybe know a tutorial on how to use them?

  • So cool!. Good job

    thank you Rasputin! you can also vote on the page for help me to give more visibility to the game and get more helpful feedbacks, that are very important to work in the right direction

  • adedd new random ground attacks animations, what you think about?

    https://www.scirra.com/arcade/action-ga ... ectx-28478

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  • what do you think about this pre rendered poor graphic style?

    https://www.scirra.com/arcade/action-ga ... ectx-28478

    thank you in advance for everyone that leave me a feedback <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • This looks awesome I'd like to make an Operation Wolf style game with this

    yeah operation wolf!! awesome game!!

  • Hi guys,

    today I have created the first version of my First Person Shooter on Rails Template.

    You can have a look at a sample level here:

    https://youtu.be/ieW6GzBVLjs

    The template has already 4 different movement systems:

    - The camera moves slowly towards the mouse (as seen in the video)

    - The camera move left or right directly (bullet movement)

    - The camera move left or right following the input of the player (8 direction movement)

    - The camera uses pathfinding, going from the first priority target and then move to the next one, updating its position every X seconds.

    To reload the weapon you need to wheel up with the mouse, a bit annoying but it is just to add a bit or realism and force the player to use wisely the bullets.

    Every weapon has different stats, max bullets, reloading time, etc. All customisable changing the array data on a separate event sheet.

    As you can see from the video, it is possible to zoom in, there's parallax and mouse and sprites are automatically aligned even when the layers move and scale due to the parallax action.

    It is possible to pick up items (as you can see the bullet left by the dead enemies) and more feature are coming soon.

    What do you think about it?

    looks very good!!! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

  • Today i figured out that with the new flagship mobile devices the Letterbox scale doesnt work anymore. The aspect ratio is 18.5:9? How to solve that problem? Is there any other workaround than rescale the backgrounds of games?

    i think best option for you is use scale inner/outer mode

  • Hi,

    So I'm currently still working on all my art but wanna make a headstart for the programming side of things of the game

    I can make the main character move in all directions and that's about it as far my programming skills go

    the game is a top-down Twin-Stick shooter very similar to ''Geometry Wars'' but very much simplified and without all the bells and whistles

    The game will be published on IOS & Android platforms so will need touch controls and a leaderboard

    A quick game that has a start button and a high score very much like ''flappy bird'' but in a top-down shooter universe with 1 map and just a handful of enemies

    since I still need some time to finish and wrap up my artwork I would appreciate some rough estimation of the cost and time schedule to make a game like this happen

    Ohh and the game will be done in pixel art.

    Best Regards

    hi, what's your badget?

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little_angel

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