(Second try, since I had posted this on the C3 forum like a moron)
Hello,
I've just started making an RPG and I'd want to know how to handle Quick Saves on Construct 2.
By Quick Saves, I mean those that are immediately deleted when you load them : they let you save your progress so you can resume later, but prevent save-scumming, unlike regular saves. They're seen in most RPGs, where dying sends you back to your last proper savepoint, serving as a means to stop playing at any point, should something come up, without allowing to save anywhere, which would severely undermine the tension those games need to be fun in my opinion, so it's a pretty big problem.
While normal saving is as easy to perform as choosing the corresponding system action, I can't seem to find anything about making Quick Saves nor do I have any real idea how to do it. Could anybody help me out? Or at least point me in the right direction? ...did I miss an obvious solution like an idiot?
Thanks in advance... and sorry for wasting your time in case this issue was already dealt with elsewhere!
sorry, they are not good load/save state on system actions?