little_angel's Recent Forum Activity

  • You can save the mouse position to some variables at the end of every frame. Then you could compare the previous frame’s mouse position with the current one. If they’re different, the mouse moved. You can get the velocity of the mouse by subtracting the previous position from the current, getting the magnitude of that and dividing but the length of a frame.

    Having it work when the cursor is already in the corner of the screen isn’t possible with the mouse api exposed by browsers.

    wow thanky ou !

  • Any one of you if want to add your html5 game at gamezbud.com just send the name of the game with and a link to a demo and we will really soon contact you back.

    Contact Us at : gamezbud.com/index/0-3 or

    thank to share ^^

  • Hello, i'm a newbie here so quick intro. Software developer from the UK who's just released a procedural sprite generator for producing pixel art.

    Web: crypixels.com

    itch.io page crysoftware.itch.io/crypixels

    There is a demo version available on Windows and Mac.

    Happy to answer any questions and would love feedback on any featured you'd like to see added.

    All the best, Tom

    hi, so this software convert to pixelart an image???

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  • My game doesn't load whenever I checked the preload sounds but after I unchecked the game run fine but the sounds does not match on it's corresponding object. Ex:Whenever the player collides to enemy an audio should play on this and the music background seems to be too late to play.

    try on preload from events on start of layout condition

  • > hi, where cand play the game?

    >

    Oh, sorry! This game is in progress. Maybe will finish in 1 week. Or maybe 2. You can go here to stay updated: trello.com/b/HVI4U88V/your-life

    Sorry!

    ok thank you

  • Hey guys, I got that problem.

    I can not animate an animation with the function "on key pressed", however with "key down" I can, but it's not useful.

    If I put a sound instead of an animation, it's works.

    Any solution?

    hi, what about a "key down" plus system "trigger once" condition?

  • So i was wondering what is more efficient: having some large images (512 by 512) or 2 tilesets over each other (i need more layers) the image will have both tiles that repeat a lot(walls, corners, etc.) Which i know adds benefits to using tilemap, but also diffrent small parts (cracks,vases,chains,etc.) That are very diffrent, don't appear many times and need no colissions. So which is better?

    i know that tilesets are best for performance

  • ahahhaha nice idea ^^

  • not bad ^^

  • amazing!! good job!

  • hi, where cand play the game?

  • best thing retro games^^

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little_angel

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