GabrielIq's Recent Forum Activity

  • Hi i got this problem once, finally i can help in something xd

    Open your project, go to your project properties, in the advanced option change runtime from C3 to C2.

    But, if you added "Text" objects having runtime in c3 you will not be able to change to c2 runtime (because BBCode is not supported on C2).

    The solution to change the runtime is deleting all text objects, after that you could change to c2 runtime.

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  • I thought it could be done with construct 3 official plugins >.<

  • I can´t find something like this from "front view"

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  • thanks you very much dop2000

    I learned to use the dictionary correctly thanks to you.

    Now i can modify int and string global vars comparing dictionary values, with less actions.

  • Hi, i always use the localstorage to save the score (only 1 value),Very easy and simple.

    But now i want to purchase weapons with coins on a mobile game.

    3 objects:

    sword 200 coins (locked)

    bow 100 coins(locked)

    axe 50 coins (unlocked)

    With the localstorage i will use this:

    on start of layout -> get item "swordstate"

    get item "bowstate"

    get item "axe state"

    on item get "swordstate" / sword--> set lockedanimation to Localstorage.itemvalue

    and the same for the other 2 items...

    Then my question is,how i can do it with less actions please? I am getting 3 localstorage values on the startoflayout.. and 3 on item exist or get..

  • thanks again. I solved this with every tick event.

  • Hi, i have problems with text input and an object with the scrollto behavior.

    The text-input is not receving the action of incrementing his size (css font-size to 3em) with the ScrollTo object. But, it works if i deactivated the behavior.

    Also, if i change the font-size with an object action,after i shake it again it will lose his font-size property.

    The layout has unbounded scrolling option activated( to have a shacking screen effect)

    It´s a bug or am i doing somehing wrong? thanks.

    c3 file:

    ufile.io/uygd26e2

  • dop2000

    Already tried with bullet speed and acceleration, but not with bullet angle of motion,it works!! thanks for that action =) i liked that effect a lot.

    So, physics behavior is not recomended for an rpg game in construct?

  • Hi, I have a physics problem, how can I make a wave impulse around a character? I want the monsters that are nearby to be pushed back away. Or another example, the world gravity in negative, rejecting all the objects in different directions .

    If i add physics behavior to the tilemap , the monsters cannot follow my character. Also, if i activate the physics behavior from disable to enable at the collision to the character skill, they will be affected by gravity falling down.

  • It works thank you.

  • Hello,

    I want the music of my level to be faster (increased by time).

    It is possible to do this with C3?

  • Hi, i´m searching feedback here.

    I know there is a lot of flappy games... but i did something different. They are balloons with powers, and different enemies spawning when you have more points..

    But i did not get downloads, stars,nothing...

    play.google.com/store/apps/details

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GabrielIq

Member since 23 Dec, 2017

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