GabrielIq's Recent Forum Activity

  • HELLO, I'm complicated with the gdpr, since within the mobile advert plugin you have to place the admob publisher id, which I do not think is safe since there are a lot of sites where the apk files are downloaded and you can see easily the admob id. Please, can someone do a video tutorial, showing how it is implemented and how it works please.

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  • Hello, i have 3 different layouts with differents event sheet.

    For example, in the "layout number 3" with his "event sheet 3", i have an event "every X seconds", but...

    It is running before reaching that layout. I am not includint event sheet 2 or 1 in the number 3...

    Can someone explain why is this happening? Thanks

  • so sad.... nobody writing

    the sprites are cool very alive =)

    good job

  • fredriksthlm

    Hi again, did you made a game with a facebook share button?

    I want to know if cocoon plugins for share through facebook app on android are still working ( with the Oauth redirect link)... I am new on this, and i did just 1game on C3 with their default plugins.

  • Hi fredriksthlm

    You are saying that i cant click an object ( with actions promp wall post,or pusblish link or log in to share my app) inside my game in android??

    I used the hash key because facebook need it now for log in in your game through facebook app, for example, the button share in the game..

  • Scirra

    Ashley

    Is a bug on the "login" in action of facebook plugin? Please founder, i need help, because nobody is using the facebook plugin in C3, there are no videos,guides about C3 with facebook login oauth links.

    And i cannot submit a bug for this, because i do not know if Oauth links are bad.

    The only thing i found was a guide, https://auth0.com/docs/connections/social/facebook

    And i did all on that guide too... i READED ALL staroverflow post, tried with all the answers

    I need to know wich link i have to write to use the C3 Facebook plugin to log in, wall post,publish link and more... or if is a bug on the plugin...

    I hope i can get some support from Scirra or the guy who added this plugin in C3.

  • please i do not know if is a bug or i did something wrong..

  • Hello, i have a game on google play but i have problems with facebook developer Oauth link...

    I do not know wich link to include... tried with a link to my app on store, and with the package of my game.

    When i click on an object with facebook action log in,i am receiving the error "You are not logged in. You are not logged in. Please log in and try again."

    There are no guides about C3 using correctly the facebook developer id to share...

    Please be nice and help me, im very frustrated.. Thanks

  • Hello everyone,

    If someone managed to use this plugin, I beg you for help.

    First, i already have the facebook developer account with a correct app id, is open to the public, it has my hash key too.

    On c3, with the facee app id, i have this events ( i tried with different kind of facebook event and actions,this is just 1 example):

    [quote:5si6c5qt]event :On touched object

    subevent: Facebook (is user logged in) : Promp wall post or publish link

    subevent: Facebook (X is user logged in): Log in(permissions:"public profile,publish_actions,user_games_activity")

    On my android im not getting any kind of wall post or thelog in option...

    And on my computer im receiving a message Not Logged In: You are not logged in. Please login and try again.

    Tried searching on google and the solutions did not work , for example the Valid oauth links, added the https://facebook.com/login/ and my app link in google play, and the package name of my app.

    Is a bug on the log in action, or i did something wrong?

    Thanks you for any kind of help.

  • Your question says you're game is 15mb and you need 300mb... I think you mean the other way around?

    Assuming a game is too big and you want it smaller, the options are varied.

    1) If you are using huge images, and making them small, save them smaller to begin with.

    2) Drop/Redesign if you have one or two massive files. Sometimes there can be a work around.

    3) If you have large sound files, you may be able to convert them to smaller files. Granted you might lose some quality, but will it be noticeable?

    4) Since you're in the C3 forum, when you export it, I'd also select the options prompted to repack etc.

    Hope that helps

    Hi, when you download an app from the playstore, they will ask you how much memory free space you need to download the app.

    its says more than 100% of the real size, the project size in C3 is 9m, the apk size is 6 mb. Installed is 15 mb.

    Im desperated.

  • Hi, on google play i need 300 mb for my game, but the real size installed is 15 mb. How can i reduce that requeriment? Thanks

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GabrielIq

Member since 23 Dec, 2017

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