GabrielIq's Recent Forum Activity

  • thanks... Now i understand.

  • Hi guys, help me to understand please?

    if i bought a "music pack" on the store, and its says permits royalty free usage for one single commercial project...And.. i did a free game for devices using just 1 of 5 soundtracks of the pack.

    1.-Can i use the rest on different projects?

    2.-A free game with ads it's a commercial project?

    3.-What if i use the music on youtube videos?

  • dop2000 and Dyrasan ... i was using on touch object and if is visible, the object was invisible but still activating the button effect of returning to the main menu. And i got the answer of having a " game state" just like in unity.

    Thanks.

  • Hello,i never used a invisible layer with touch options before.

    Layers "invisible layer" and "game layer"

    The invisible layer has the option" initially visible disable" and obviously cannot see invisible layers objects on the screen, but the thing is that they are still detecting my touchs. So, is normal or it´s a bug?

    Because if is normal, i have to use the "initially visible" option on every object, also use an event to set visible each invisible layer object one by one... Thought i just needed to set invisible to the layer.

  • uhmmm... thanks you for your time and help!... *(feels ashamed)*

  • I didn't mean move it up there. I meant just add an extra event to on space pressed Text2 set text to "" i.e. blank

    The first image, not working.

    The second image, is the same from the start, just showing the first message from left to right, and the second showing the text entirely.

  • Whenever you press X set text2 to "", otherwise it uses the length of the previous text that was there.

    I moved the action to the "on pressed X", and that happen only once. But is not working,is not showing the text. .Even with a sub event.

  • Hi guys, i want to talk with an npc.

    the first message works, writing letter by letter from left to right.

    But, the second message just appears completely (not by letter by letter).

    i am using 2 text objects, text 2 on blank, getting the text 1 information.

    My events my actions

    -Keyboard ->on X pressed system, add 1 to chat

    -System -> chat=1

    sub:null text1 , set text to "hello there"

    sub:every 0.05 sec text2, set text to left(Text1.Text,len(Text2.Text)+1) <---- it works!

    -System -> chat=2

    sub:null text1 , set text to "nice to meet you"

    sub:every 0.05 sec text2, set text to left(Text1.Text,len(Text2.Text)+1) <---- not working

    Thanks!

  • Thanks for that Meverick, You did a good job with that example.

    But i think i can´t do it on construct. I was trying to do a mimic game with an enemy giving me steps to copy ._.

  • That does not work. Because i do not want the same animations concatenated. I want a diffetent order every time i start the event.

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  • Hi, i want to play 3 differents animations on 1 action.Play first animation,when animation end, play the next one, but i need it in 1 action.

    For example, set animation "move1"+"move2"+"move5"

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GabrielIq

Member since 23 Dec, 2017

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