RookieDev's Recent Forum Activity

  • Could you go into depth on how to make this work?

    I can not get this to work at all and i followed your tutorial.

    Could you show us an example of how to make this work correct.

  • armaldio This is amazing!! Thank you for creating this! I dont know how to use php and i was starting to think that sending emails would be something i never would get to do through my app until now.Thank you so much for making this plugin.

  • shinkan its coming your way right now,Thank you for checking this out.

  • Aphrodite What do you mean? could you clarify that statement?

    shinkan do you mind if i PM it to you? I have it set up the same way as i posted. Im just about finished with my project and its too far gone to post out in the public.

  • IntelRobert Great Job and Great Feedback! This is what other companies lack! This is considered the grass roots and you guys are out here with us.Its great to see you guys working on the issues and i feel alot better knowing that Intel is making the moves to help our games run the best on Mobile Devices!

    Keep it up guys

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  • shinkan that was my mistake,I fixed it inside the post,Its not that way inside my capX and never was.I just wrote to fast in this post.

    I am still having this issue.It will not save the state of the instance variable.

  • Hi everyone,

    It seems like im not able to load up or save my instance variable that ive chosen to represent an Unlocked/Locked state.

    All of my Globals load up and save just fine.

    Right now when the player touches the confirm button inside the store it saves using this code.

    Webstorage-->Set Local Key"GunUnlock" To TurretGun_BttnFam.UnlockedGun

    When i load the game from the first layout i use this code.

    Set UnlockedGun To int(WebStorage.LocalValue("GunUnlock"))

    Im not understanding why it will not save my chosen variable,am i doing something wrong?

  • ,thank you

    One thing that bothers me is my game runs smooth on XDK but Whitescreens on Cocoonjs.Its the same project using the same js. I understand that its all about how things are handled within the wrapper you use but for the sake of developers you would think that Scirra,Intel,Ludei and who it may concern could get together and tackle this issue. It dosnt make sense that my project would run perfect on one system but have issues on another.I see the clear winner as XDK right now,with or without IAP.

    Thank you for giving me the advice you did in previous msgs.its all well taken.

  • Ive Managed to get a Very Very Stable build while using XDK Crosswalk. Thank you for helping me and posting exactly how you came up with your stable build.

    shinkan i did get it to work just by going through the list that Lof posted.

    I take back everything i said about XDK,This is by far the best export we have right now! my game is running so smooth i cant even believe it!

  • i beg to differ,I now have my project running at 60 frames per second on XDK Crosswalk! Im so happy!!!

    If you would like i could send you a demo to your email.

  • Your Welcome!

  • I do understand what you are saying.Right now when i test my game it runs smooth.It just recently stopped working on Cocoonjs launcher,Everything you explained i already seen working,i do know it can handle it.I have tested this game on my samsung galaxy phone and my samsung galaxy tablet and the FPS was no lower than 58.

    Performance is not my issue,My app just stopped working on the launcher,and before the Intel XDK Update i was able to build a perfect Apk. I would never just create a game without testing every step of the way.

    Thank you for your feedback and i dont see it as harsh i see it as getting right to your point.

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RookieDev

Member since 9 Apr, 2013

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