Windwalker's Recent Forum Activity

  • It's real good idea, love it.

  • I think it has to do with cocoonjs version. 2.00 do not work, you need 1.4.7 or sth like that. Search the forums, there are tons of posts about this subject.

  • I can't understand how to play this? Could you please explain?

  • My advice is:

    Give your object an instance variable called "picked"

    While dragging, set it to 1.

    Then

    Conditions: every tick, object dragging = 1

    Action: object set X= clamp (self.x, leftborder, rightborder)

    Action: object set Y= clamp (self.y, upborder, bottomborder)

    Obviously, use the coordinates you want to limit in leftborder, rightborder etc. I think this should work, not sure though, don't have c2 under my hand atm.

    Clamp function limits a given value between the next two values you give, so I think this will be ok.

  • Can you tell what your game is about? It just asks for an e-mail adress and nothing else happens. It just says it's cool. Is this your game? Do you send something to the e-mail adress because I never received anything? Naturally I thought this was a phishing attempt? How are we supposed to know what your game is doing with our e-mail adress, the text below did not exist when I tried it first. Please forgive if I accuse you falsely, but I was really frustrated and felt tricked. Maybe paranoia on my behalf, maybe bad design (or yet still trolling) on your behalf.

  • You are just phishing for e-mail adresses so you can deliver them to list owners in return for profit!? By inventing a curious name and a fake concept art made in 5 minutes? Becuase you ask for e-mail adress and then nothing happens, except it says "Cool." Not cool, bro; not cool.

  • I think you will need the canvas plugin for this. even if not, I am pretty sure it will come handy, so advice checking it.

  • Really loved the visuals and the atmosphere they create. Looks wonderful!

  • bilgekaan this looks so trippy!

  • Pin the balls to the cup when they are in, disable phsyics. Later when you have to free the balls, unpin them maybe?

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  • In the debugger, there is a border belt seperating gameview and info tabs. The first thing in the far left of this belt is the object count.

    3500 collision checks per tick or per second?

    Which phone are you testing on?

    Did you use crosswalk or cocoonjs to apk it?

    Layut size is fine, everything else is fine. Are you using physics objects?

  • disable physics while being dragged?

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Windwalker

Member since 2 Apr, 2013

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