Windwalker's Recent Forum Activity

  • Savenko, iceangel, thank you very much for your kind and encouraging words. It got some attention and we were able to get into trending page of the puzzle section. I am working on a trailer style gameplay video, with it placed on youtube I hope it will get some more attention.

    We are on schedule for an update this weekend, with various bugfixes and improvements.

    Thanks again to everyone in Scirra!

  • I am so happy to see this game where it needs to be. Now I hope it sells a million copies and you get what you deserve. Congrats!

  • 100CUBES, a puzzle game made with awesome construct 2 has been released on google play store.

    https://play.google.com/store/apps/deta ... gn.hundred

    It features online global scoreboard, admob advertisements, undo mechanic (was a nightmare to code <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> ) and 80 levels! (For now <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> )

    Feel free to try, comment, vote, and contact me for various feedback.

    Thanks to everyone at Scirra!

  • Wow so much 90's! Looks awesomely like commander keen or old nukems. Hope it gets to places!

  • Somebody, I am glad you enjoyed it. We made it so every ten levels either introduce a new type of cube or combine previously introduced two cubes.

    The idea is based on a pen&paper game we used to play in high school, but I don't know it's name, I doubt it even has a name. We just took the concept and expanded it. In original game, you are just trying to fill a 10x10 grid with the movement rules introduced in our game, that's it.

    ...wait until you reach what we call oscillating cubes...

  • Somebody, thank you very much for you quite constructive feedback.

    We noticed it was slow in the menus, and the reason is the online leaderboard. We have a server that speaks to game as the player passes levels and gets their track score and updates itself, so when the connection is slow the game hangs abit. This is a good point, though, we will try to somehow get better reading positions and maybe faster server to try and solve this problem.

    The game should be locked on portrait view. ıt was locked in the devices we tested, could you please tell us your device model? You can pm me if you wish.

    At any time, your telephones back button should (theoritacally )activate a quit game promter. But still, your feedback is quite welcome. We will try to place an exit button to level selection screen.

    Music! Ah the music! For some unknown reason, we cannot silence the music during gameplay! AFter weeks of bug hunt, we decided to let go music during gameplay, because if sounds are off to begin with, music doesnt play, but if the sounds are switched to off during gameplay, nothing, not even the stop all stops the music. We will still try, though!

    And the last one, we have no known solution. Any idea or advice is well appreciated about this issue.

    Again, thank you very, very much for your comments. I hope you find it to your liking and enjoy. Especially the later levels, where different cubes come into play

    Regards;

    Gamersdale.

  • Thanks snipermage! Well, in the beginning it was just for fun. Then next thing we know we were trying to code in an online scoreboard, an undo mechanic a level editor so we could make 80 levels! It was fun, but a lot effort went into it. Now we hope it gets at least some attention and some feedback, so we can do better in our next, upcoming title, "The Torpoedo".

    So far the activity is below our expectations, but at least people give it high scores so far... I am going to prepare a gameplay video and share it on some youtube channels, and see what it brings in...

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  • Just update! See the opening post to find out what happened to Hundred!

  • thanks , php server thing sounds doable. However, how am I going to get player's facebook login from my server? From their device facebook api gets their login status automatically and starts posting, does it work when I do the php server route?

  • Hello all,

    After a day long search of c2, cocoonjs and facebook developer page documentation and forum posts, I think I am now eligible to ask this directly.

    Can I use the facebook object in mobile app, especially to share player score (not neccessarily scoreboard)?

    Cocoonjs doesn't seem to support it. I have tried it myself to no avail. I have enabled facebook extension from coconjs compilation page, added facebook object to my game, prepped the facebook developer page, enabled android usage but in the game, when I want to post, nothing happens. Current tutorial on cocoonjs made by Ashley already says this is not supported, anyways...

    To make sure I did not make a mistake, I tried the same game in html5 export and it works perfectly.

    Is there anything else I can do from c2 or cocoonjs side to make this work?

    Does crosswalk support the official facebook object of construct 2?

    I did use the browser objects go to url function to create a post on facebook, and it works, however it is a child's play to cheat with the score you are sending in the post. One just needs to edit the url and can post any score they want. Is there a way to circumvent this?

    I cannot post an image without using facebook object; facebook does not accept the canvas screenshot url I put in the browser objects "go to url" function to make the post. Has anyone achieved this?

    After a good week fighting to be able to put the game in the android market with advertisements, it is a little bit sad to not be able to use most basic of social functions in an easy way. I feel like this is hampering c2's potential a little bit.

    Either that, or I just failed at making this work. Please help.

    Regards;

    Wind.

  • Hello all,

    Tonight one of our games has been published on Google PlayStore. It was a side-project to our current master project which we started to throw off some steam but it suddenly got momentum. We used to play this game on pen & paper in high school and we decided to give it a go. Next morning we had 20 levels and some nice mechanics going on.

    You can check it out here:

    https://play.google.com/store/apps/deta ... gn.hundred

    UPDATE:

    After months of work and battle with life, we have been able to

    +Improved graphics

    +80 levels

    +Tutorial

    +Online scoreboard

    and many other improvements on our game. We also changed the name to 100CUBES!

    See below what it looks like:

    As always, thanks to Scirra for their awesome game engine, Tulamide for support and some sound effects, and everyone on the forums for their tremendous help along the way. See you around.

    ***09.05.2015 UPDATE!

    100CUBES is now on iOs! It was a little bit complicated before, but with recent updates we were able to push the game through PhoneGap, with iAds. It's a challange itself to upload a game to appstore, but we have done it, all thanks to awesome Construct 2. Check it out, it's free <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://itunes.apple.com/TR/app/id988403193?mt=8

  • It's definately better than before. Enjoyable. But doesn't get any more difficult (or gets so slowly that I didn't notice.) In my humble opinion, I think istead of punishing the player with -5 points when he misses, it would be better to award him with combo points when he doesn't miss. Something like a combo bar that increases the score multiplier but resets when the player misses. Or combination of penalty and combo. Just 2 cents.

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Windwalker

Member since 2 Apr, 2013

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