Hello.
Played some.
*There has to be some problem with sounds. Shot sounds arrive late (maybe the audio have a silent period in the first few miliseconds?)
-Movement sound is also problematic, it doesn't loop and is disturbing.
(Probably all sounds are placeholders as well?)
*The range on line of sight grows and shrinks arbitrarily.
*Opponents don't have a los range. They start shooting from out the black. Unjust competition!
*We need a clear indicator that we got hit, and the same when we hit an opponent.
*Opponent turret behaviour aims to where we are going towards. To dodge we have to change direction. OK but our acceleration is too slow for that, and the range is too close.