EyezWidee's Recent Forum Activity

  • Hey,

    I wanted to know if its possible to use a custom leaderboard made thru Azure in C2 Games.

    Using Azure Mobile Services to Create a Game Leaderboard in Minutes

    The steps are straightforward, I just want to know having the leaderboard already created is it as simple as calling the ajax to retrieve, insert and record data to and from Azure Mobile Services and how would I tell C2 to display the content - would I create a textbox that uses "set text"

  • Where did you put the code for the leadbolt ad? is it in the index.html file ?

    http://www.w3schools.com/tags/tag_iframe.asp (use the height and width tags) if you cant make the ad fit the iframe make the iframe fit the ad.

  • Thanks for the support Ashley , it was Blackberry that was having issues playing any audio, I'm very sorry about that. Wish I had known that before I put this post up but thanks again I appreciate it.

    part12studios brings up a great point, I decided to export to windows phone 8.0 for that very same reason.

  • Nothing works, by not preloading the sounds the audio simply doesnt play. When I trigger my devices volume button I can see that its locked into a specific sound file but no other sounds play.

    I'll just export anyways - without preloading anything.. Chances are the sounds wont play but at least I did everything possible on my part to ensure it does. It might be a blackberry 10 bug idk.. All I know is that I didnt have this problem 3-4 days ago when my event sheet was the same.

  • You should check your browsers console log for any errors in the script. You could try turning off webgl. Also maybe uncheck minify script when you export.

    I have no experience exporting to Kongregate these are just guesses.

  • part12studios Thanks for the clarification, I'll try exporting without preloading any sounds at all.

  • Preloading audio on mobile doesnt seem to be working when I test on my Blackberry Z10.

    In my game I preload two sound files max per layout - on start of layout.

    When all preloads are complete the game is suppose to go to the next layout

    The preloads never complete so my game never goes to the next layout.

    So I switched all my audio files to be called by functions and preload on call of the function.. Still doesnt work

    Has anyone else experienced this same issue? This is the first time I've experienced it, after the release of r169, preloading worked perfectly before and I even had it to originally preload 8 audio files on start of layout on my first loader layout and that even worked fine.. thought maybe I was preloading too many files at the same time so I scattered them to preload right before loading into the layouts that would use them

    I know this is not an issue regarding bandwidth/internet connection because when I test it in webworks as a release ready app the preload issue persists.

    -On start of layout - preload sounds (2max)

    • All preloads complete - go to next layout

    Result: Stays on current layout - preload never finishes

    Expected Result:

    -All preloads complete - go to next layout

    Affected Browsers:

    • Blackberry 10 (WebGL) Browser

    -Mobile?

    Operating System:

    Windows 7 64-Bit

    Construct 2 Version ID:

    C2 r169 Beta

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  • Thanks everything worked out !

    When it asks for device password input is still enabled but not displayed when entering the password, I never knew that so thanks again for all the insight & help.

  • Along with keyboard input being disabled after runnning: webworks run (In root folder)

    When I build my bar file it says I didnt place my debug token where it needs to be, lists where it needs to be, i copy it to where it lists where it needs to be, and when I run the command: webworks build I get the same [Warn] message that my debug token isnt where it should be.. It still creates the bar file but without testing it I don't feel comfortable submitting..

    Please Help

    [attachment=1:1rl3mrw5][/attachment:1rl3mrw5]

  • Sorry I put up the wrong screen shot but I got passed it. Whats been an issue for me now is testing my app through webworks run command

    when I run that command in my root export folder it tells me to enter my device password but won't let me input anything

  • I too would like insight from someone who has published successfully to blackberry, seems to me like only the "chosen ones" make it past webworks. After going thru command line to build my app I get error messages about version id even though nothin seems to be conflicting since Ive never submitted to BB10 I just leave my version ID at 1.0 and make the adjustments to the config.xml & index.html accordingly.

  • Makes sense, so its pretty safe to say that I got from 18 fps to 35+ with your help. It runs way smoother now, gotta admit this was a tough obstacle for me so I thank you again danialgoodwin and wish you the best of success with your games.

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EyezWidee

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