EyezWidee's Recent Forum Activity

  • Thanks again my guy very much appreciated

  • Thanks a lot man!

    I was using image points for both the player and rockets for mirroring but only the blaze was doing so. I used the invert so that the gravity stayed at zero when the players Y axis reached the VectorZero sprite even if it collided with a bullet sprite.

    • How'd you get the Blaze to loop & do so at that speed with out events. I didnt notice any changes in the properties except for the container for the player & rocket lol
  • Hey,

    I'm having some trouble getting objects to mirror upon the player's movement.

    • The Player moves left or right & the rocket sets its position according to the image point of the player & the rockets fire according to the image to the rockets image point

    I saw some similar questions in some past forums but wasnt able to succeed based of their input

    dropbox.com/s/h3ws06kip6p3qsu/Level2_BluePrint-3k8y8jenijj4j-3k8y8jenijj4j.capx

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  • I'll take a look at Kyatric's example & also I'll try comparing the two values. The beta was working its just the zero point became an issue since I had to tilt the phone far to go in both directions. I appreciate the help

  • Okay thanks, I wasnt sure because of the blackberry logo on their homepage but I'll use C2's exporter the Z10 already has WebGL built in so I'm hoping for the best in regards to performance.

    • thanks again
  • Does Cocoon Js now support deployment to Blackberry App World for BB10 devices once you've compiled your app through the cloud? If so why isnt their Launcher app available on BB App World (yet).

    dropbox.com/s/bqgrio1hi73y64i/Cocoonjs1.PNG

    dropbox.com/s/d71drp9vswyij7g/Cocoonjs2.PNG

    • I'm a bit confused their website had the BB logo on the homepage but also in their "FixMe" it says Upload to BB App World & Windows store coming soon but their was no date on that post.
  • cvp I was testing the gamma out, do you know how I'd set the gamma's zero point to the current position at the start of the layout ? I noticed touch can't be used as an action.

  • Okay I'll give that a try, I was using the platform behavior to move the player but I can only simulate left & right. Maybe by replacing that behavior with physics for movement will work.

    Thanks

  • Is it possible?

    Something similar to movement of the ball in labyrinth games.

    Except the player isnt on the floor so i wouldnt want the phone to be held flat at zero degrees

    My game is at landscape orientation & I'm aware I can use Beta orientation and simulate left & right movements but I'd like for my game to have 8 or at least 4 directional movement

    Sorry I'm unfamiliar with this

  • yeah thats exactly it, I need to set my viewports. thanks a lot man

  • Okay I'll try that, I originally had them wrapped but didnt know how I could change the positioning so I try that expression. Thanks a lot!

  • Hey,

    I've been trying to make a basic protype of the fall down game, the ball must fight against the up moving platforms to obtain the highest score possible.

    I wanted to know whats the best way to have the platforms spawn endlessly at a random range for X & Y so the player isnt landing on a platform thats been spawned at the same position & angle.

    Any help on this would be much appreciated, heres my example:

    dropbox.com/s/bbckqd4of6p82w8/level1help.capx

    Thanks

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EyezWidee

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