EyezWidee's Recent Forum Activity

  • You might be able to apply the joystick input value to an instance variable and base conditions on that instance variable.

    i.e :

    every tick set value of instance variable to the according axis for "joystick input"

    if value equals "90% of the way" set action

    • or -

    [y >= instance variable perform action]

    set value of instance variable to match the axis value of the gamepad when pressed fully up "90% of the way".

  • SHOW ME THE MONEY

  • rexrainbow heres another one : https://gameup.io/

    According to their Documentation there is a Web SDK .

    Also wanted to share this with you : https://playcanvas.com/

  • zhroguexe

    Check out : list of true 16:9 resolutions : https://pacoup.com/2011/06/12/list-of-t ... solutions/

    To set up your project for 16:9 just adjust your window size (I usually go with 1280x720 for landscape & 720x1280 for portrait since it has great universal display across other devices) or (Tablets : 1920x1080 landscape / 1080x1920 portrait)

    Correct it would be display better if you use Letterbox Scale oppose to Scale inner. The difference has to do with scaling your viewport. Scale Inner should only really be used if your using Ludei's CocoonJS.

    If you add the Browser object to your project you'll be able to access it in your event sheet.

    Try this : On start of layout - Set fullscreen "Letterbox Scale" (Browser)

    That should make your game fullscreen on your device and scaled to letterbox.

    btw minify script won't really boost performance in some cases it might break your game depending if your using cordova or not to export.

  • zhroguexe I would check your collision masks, maybe your sprites have too many collision points.

    800 x 300 is probably why your experience fps drops , remove it & try playing the game on mobile .

    Since you mentioned "Total sprites that are making the background: 9 (which are repeated)" - If the fps still drops try making sure that sprites are being properly managed when off-screen i.e if you have to delete them then do that or if they "loop" (like in flappy birds &/or doodle jump) make sure its looping properly.

    [Looping is always better for performance oppose to creating/destroying sprites that are repeatedly used in the layout]

    I'm sure you already know this but make sure your game's resolution is 16:9 ( For best support across multiple screen size ) - https://www.scirra.com/tutorials/73/sup ... reen-sizes

    • You may have to research your hardware's resolution specs

    Suggestion for Debugging:

    Try stripping down your game.

    Remove everything & disable events that don't have to do with the core functionality of the player

    Also : "Every Tick" events consume a lot of memory thus could have a negative impact on your game's performance

    Also : Try disabling collision for the background sprites unless you explicitly need collision detection for them

  • what resolution size are the game sprites being imported from photoshop ?

  • try setting your background img to base layer

    on top of that layer add one more for your game sprites

    another layer for ui etc

    & use proper z-order per layer

  • rexrainbow

    We can reach out to them for more documentation , if anything I'd like to help out .

  • Only thing I can really think of is #'s

    they can be used search browse through twitter and communicate with people from all over the world .

    Try to speak ( mention ) to people directly oppose to the tradition "follow for follow" method .

    Most followers won't retweet you but if your trying to promote your game(s) mentioning people directly imho is more effective .

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  • check your collision mask

    or

    that the physic object is actually somewhere in the layout (on or off the canvas screen)

  • In addition,

    you can contact me on Twitter https://twitter.com/_allthingsindie

  • Looking for Ruthless Game Producers [Developers & Designers] to join on http://www.indieteamup.com/

    https://twitter.com/_Saiyans

    Contact us if you'd like to team up - we can compete in GameJams together etc, on & helping each other with each individual-in-progress

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