Vuuv's Recent Forum Activity

  • Sure, you can change the rotate speed. It tells you how many degrees the sun will rotate in one second. Since a circle has 360 degrees you could just divide them by the seconds the sun should take to do one rotation.

    Examples:

    One minute: 360° / 60 seconds = 6 rotationspeed

    Two minutes: 360° / 120 seconds = 3 rotationspeed

    and so on.

  • Maybe I don't understand the problem, but why are you doing it the hard way?

    I'd just create a sun sprite and set the origin wherever you need it (For example at the horizon when the sun is rising). Then give the sun the rotate behavior.

    To check whether it's night or day just ask if sun is on screen

  • Why you just want to make one layout?

    If you set the player to "noSave", everything is saved but the player.

    You can access the savegame with the SystemExpression SaveStateJSON .

    You could've found all your answers in the link ashley posted.

  • C2 allows you to write own plugins. Whenever I reach the limits of C2 I just write my own plugin. It's really easy to do that if you know some programming.

  • I'm pretty sure I have a solution for your problem since I also had problems with subfamilies etc. But unfortunately I don't understand your problem. Can you summarize what exactly you want to do? An example of the single steps would be very nice.

  • Who is "Her"?

    Is there only one collision box? If not, give it an identifier.

    Then

    Pick Collisionbox -> Move Sprite in Front/Behind Collisionbox.

  • Read here which one fits you better:

    http://johnbura.blogspot.de/2011/11/con ... salad.html

    But I definetely recommend C2! Gamesalad has a poor performance. I heard that some Gamedesigners use it to create mockups, but I didnt hear about any serious programmer using it.

    To export an app to your Iphone you'll definetely need a Mac/Xcode later.

    I don't know for Intel XDK but I recommend you working with cocoonjs. PhoneGap is very slowly and Intel XDK doesn't provide as many option as Cocoonjs (at leastwhen you're working with construct).

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  • U can use "layer opacity". When you have a black background it darkens.

  • Unfortunately I'm stuck in the file selection screen.

    First of all you really should think about your project structure.

    You have about 100 Events just to select a letter. You could change that by giving the letters instance variables. Or why don't you already just position them in the construct layer? (and use different layers).

    To avoid huge events like event Number 192 you may also add another instance variable to see in which row the letters are.

    I assume you want to reduce the text string by one letter, when the user hits the button backspace. Try to use RamPackWobbles Function.

    Whenever the user hits a letter check this.

    Compare two values len(Text.text) > 6 ... error or something else.

    RamPackWobble: He uses a Sprite that's called backspace.

  • AH sorry, I got your problem wrong! I'm happy you solved it now.

  • Why don't you use the Str() and int() functions?

  • All effects or just a few of them?

    Maybe you post the error code, so we're able to understand your problem better.

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Vuuv

Member since 24 Mar, 2013

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