Vuuv's Recent Forum Activity

  • Show me what you've got now (also the on land platform). Cause it worked without any problems in my project.

    Or hand me your capx and I'll fix it for you.

    Edit: hey Buddy, I have to go now. Actually it's really not hard to do this. We're gonna fix this tomorrow

  • Hehe, yes Remove the first "Set animation to Jump" in the up arrow event.

    And the other "Set animation to jump" is a sub event in your code (But i think this doesnt make any difference)

  • This just worked perfectly fine for me

  • Did you invert the event?

  • How you want them to be created?

  • Hey

    I think there's an easier way. Use your "On Up arrow pressed" event.

    In this event make a subevent "Is animation "Jump" playing" and invert it.

    In this subevent Play your sound.

    UNDER the subevent set the Animation to "Jump"

  • Make a condition:

    Sprite not is playing "JUMP": play sound

    Then make the character jump.

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  • That's what I meant before. Of course the memory size is the same, but at least the download size is smaller. Potential users might not download huge apps, so I think it's worth it

  • Ashley: But doesnt it help for example for other exporters like cocoonjs? I mean don't they have their own image handling?

  • 1. Solution: Cheat a little bit. Use 30 Frames but run them half the speed. Sometimes this works.

    2. Solution: This is really dirty, but sometimes I also do it: When your project is 100% finished, go to tinypng.com. Then resize all your files and pack them back in your folder. Voilá. Make sure you won't change anything in the project, since you have to do it every time you change something in c2.

  • I think it should work. Are you 100% sure it's not triggering a collision event? Or maybe there's something wrong with the rest of the code.

  • I'm not sure if I understood what you mean (Sorry I'm not a native speaker). But when you want the moon do rotate anti clockwise just set the rotation speed to minus.

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Vuuv

Member since 24 Mar, 2013

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