Vuuv's Recent Forum Activity

  • When it's made in c2, definetely go for mobile. Nobody's gonna play this kind of games on a desktop

  • I'm glad you found a solution and I hopefully could help you a bit

  • Yes tecbug: you can compare it with an associative array. And you can set keys and ask if keys are set.

  • Still the same solution:

    Create a variable Int: lastMaster

    Create a family and set up two instance variables:

    Boolean master

    Int connectedToMaster

    Select master:

    On touched object Family

    set Family master to true

    set lastMaster to Family.UID

    Select slaves:

    On touched object Family

    set connectedToMaster lastMaster

  • Have a look at Rex Rainbows Hash Plugin! It's awesome!

  • One object in multiple families makes the project easily very confusing. I also really need inheritance in my project. Of course it's working somehow right now, but I'm really unhappy with the current structure.

  • Apple Users are willing to pay more for a app.

    But there are more android users.

  • Any errormessages to share?

  • Invert the event "Mouse is over Object XY"

    hover == 1

    wait 5 seconds

    set Hover 0

    destroy objects

  • When an instance is pinned it's not moving at all. Try this:

    Give the instances a variable, e.g. "flag".

    Set "flag" for master to "master" and for "slaves" to slaves.

    Now pin all slaves to another sprite (i always call this sprite "PinHelper", cause I had this problem before).

    Now let PinHelper rotate.

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  • Are you sure the background is on the same layer?

  • If you have just a few objects then set their position X to WindowWidth/2 and Y to WindowHeight / 2.

    If you're talking about your whole project, you should offer different versions depending on your screensize.

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Vuuv

Member since 24 Mar, 2013

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