Vuuv's Recent Forum Activity

  • I don't really understand what you're doing.

    Do you have conditions in c2 that refer to a certain position of your menu button? If so, then you have to fix this in your code.

    Otherwise I always recommend version control. I always ask in the beginning of my games, whether I have a new version and make some security events.

  • You mean you want to replace a sprite by another one in the editor? I think there is no way to do this.

  • Make sure you use wallclocktime. It gives you the time in seconds since the game began and is not affected by anything (like pausing the game etc)

  • Try cocoonjs. You can easily load the cocoonjs launcher in google playstore and play your app with the exported zip file.

  • It's just that my immage is a bit small and its hard to select it by drag n drop.

    if i enlarge it, it wont fit.

    I might try Rabenmutters suggestion to increas canvas size, but since i have a lot of animations its a lot of work on every immage...

    It's possible to apply your settings to all animations/frames.

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  • Did you try the polygon thing? I always do this. Unfortunately the polygons have to be inside the image. But enlargen the image (by putting a transparent border around it) may help.

  • Maybe my english is not good enough but this doesnt make sense to me: I want to shrink a sprite without actually shrinking the image.

    What exactly you want to do. Maybe if you give me an example I could help you.

  • I didnt test it, but maybe this will help you:

    https://www.scirra.com/manual/146/effects

    But therefore you window needs to be "transparent".

  • No there's not. I've to confess that I wrote this function for myself in the fade plugin.

  • Hi guys,

    I'm really unhappy with the structure of families in construct and try to think of a better way to handle this issure, since I have a lot of class inheratance. I've made up an example, which hopefully make you understand my problem. Let's assume the atachment is my class model and I create one family for each class. (I love car examples ).

    Imagine one day a costumer comes to my vehicle rental agency. His requirements are:

    • He wants a land vehicle
    • All motorcycles should be in first row
    • all trucks should be in last row
    • When he clicks on a motorcycle show me the horsepower

    This is what I would do:

    Pick all vehicles

    ---Foreach Vehicles

    ---LandVehicles = Vehicles.UID

    -------Show LandVehicle

    ------Foreach LandVehicles

    ------Motorcycles = LandVehicle.UID

    ----------Put motorcycle in first row

    ------Foreach LandVehicles

    ------Trucks= LandVehicle.UID

    ---------Put truck in last row

    On click Motorcycle

    Vehicle = Motorcycle.UID

    ---show Vehicle.horsepower

    Is there any better solution? I mean there are a lot of foreach loops. And the biggest problem: I can't even access my instance variables from other families. For example horsepower is an attribut that's shared by all vehicles. But when I click on a specific vehicle I always have to reference to the family.

  • You really should avoid these Foreach Loops. They are triggered every tick and will make your games performance very poor. Is it necessary to drag n drop the slaves?

  • I want to share my experience with you guys. I'm not only a construct 2 "developper", but also very experienced in other "real" programming. I totally agree with you, that most people think, construct is just a comfortable tool to create games easily. This is totally wrong. Construct requires a lot of knowledge of programming. Not because it's so hard to get something working. But it's so hard to make it good.

    I love reading the forums and most of the time I just inspect the capx file of other construct users. And I can tell you with a 99% chance if the person has programming knowledge. Most of the time it really hurts in my programmer's heart to see what people do.

    But to be honest it was very difficult for me in the beginning, too. Even though I had a lot of experience in programming i struggled in the first month with the unfamiliar event driven system. And I still learn something new about construct every single day.

    But back to topic: You said the performance of most games is horrible. Yes maybe it's true but this is not constructs fault. In the beginning I also had a lot of performance issues. But then I tried to find a way to fix them. And I never had these issues again and all my games are running on 50 fps.

    And maybe this opinion is unpopular but flash is dead and html5 the future.There is no flashgame I couldn't build same quality with HTML5 (actually this is what I'm currently doing and I never had problems. Quite the contrary: People are impressed how good it works and how fast projects can be programmed with HTML5). When I look at friends/collegues using YoYo'S gamemaker I only hear complaints. Tests even proof that c2 is more performant than GM.

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Vuuv

Member since 24 Mar, 2013

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