Hey, I remember months ago I was trying to make an RTS game and I got stuck with RTS movement mechanics such as the sprite collisions. As I remember, I searched through ANY post made on this topic and could not find a proper answer on path finding sprites overlapping eachother and how to stop them, so this is kind of my last resort... IS THERE ANY WAY to replicate pathfinding sprite movements NOT to overlap but to sort of bounce off eachother and or stay in rows smartly, kind of like this video ill attach here: streamable.com/et3esr
(and please dont reccomend adding or subtracting random coordinates for each sprite, its just not a really good workaround... I want it to be sort of similar to the video above)
If anyone has ever succeeded in making such a movement system for sprites on Construct, advice would be appriciated, thank you.