Banatawa's Recent Forum Activity

  • Banatawa

    Use random(151) - this will return a number from 0 to 150.99999999999

    So you if you want to round it to the nearest integer:

    round(random(151))

    And if I want to pick a number between, for exemple, 10 and 40?

  • With the "set webfont" action of the text plugin, there is a load time. With this behavior is it also present?

  • Thank you !

  • Good morning!

    I apologize in advance for my bad English.

    I am developing a game downloadable on Gamejolt. At the same time, I would like that C2 can unlock trophies via Gamejolt, and also that he can log in by being connected to their account.

    I would like to do it in the simplest way possible.

    Thank you in advance.

  • I would like to assign a value between 0 and 151 ...

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  • You only need the .capx

    Just open it in C2.

    Oh, I have to update construct 2

    Tank you

  • It's not complicated, here:

    https://www.dropbox.com/s/52pnctfjocwbq ... .capx?dl=0

    Thank you but...

    You did not save it in one file.

    I only have the .capx

  • Hey,

    I am creating a fangame of an RPG and as in all RPGs, there are dialogues.

    I reassure you, I can do dialogues.

    By cons I have a problem ...

    As you can see in the image, a text appears when some dialogues are present. This text is simply an "*" that introduces each new sentence at the beginning of the line.

    The thing is, there is not a single dialogue, so I would like to set this text to invisble.

    If the text has two sentences and two lines, I would like "t_dialogue_étoile3" to be visible.

    Example:

    Dialogue 1:

    * Howdy!

    * I'm Floowey.

    * Floowey the floor.

    Dialogue 2.

    * I really like potatoes because ...

       and that's all !

    * Do you agree with me?

    Dialogue 3.

    * I like eating earth.

    * I like to dance dancing dancing ...

       dancing dancing dancing.

  • This may be easier to understand:

    myText="Hello, %John%! How are you?"     <-  use % to mark start and end of yellow text.
    
    letter=""
    
    textYellow=0    <-  textYellow=0 means black text, textYellow=1 means yellow text
    
    For i=0 to len(myText)-1
      Wait 0.5*loopindex seconds
      letter=mid(myText, loopindex, 1)
      If letter="%"     
                If textYellow=0  Set textYellow=1    <- next letters will be yellow
                Else Set textYellow=0                   <- next letters will be black
      Else
           If textYellow=0  bbt_dialogue_texte Append letter
           If textYellow=1  bbt_dialogue_texte Append ""&letter&"[/color]"[/code:3l3t2kxn]
    

    Even that seems to me too complicated ...

    I think I'll keep it that way eventually.

    As I said before, it fits well with the story of my game.

    Sorry to have bothered you and thank you for your help.

    The plugin will still be useful for texts in menus and others.

  • At worst, it does not matter. The universe of my game is already bugged in history. So having an effect of this style may not be so bad.

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Banatawa

Member since 25 Oct, 2017

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