Banatawa's Recent Forum Activity

  • oosyrag

    Hmm, maybe I should explain.

    When the player goes to the sprite "S_Entrée_01" he goes to the next layout.

    But...

    When the player goes on the sprite "S_Entrée_02" which is on the second layout, it arrives directly on the sprite "S_Entrée_01" of the first layout which brings it on the other layout and so on ...

  • Can't help without seeing your project event sheet.

  • Do you mean you want him to be back at the same spot when you return to the layout a second time? Then you want to add the "persist" behavior.

    Thank you, I think it works.

    Yes ... "I think" because as the character now activates both events at the same time, I see a beautiful bug that swaps the two layouts without stopping. Would you have a trick to prevent this? I have the annoying tendency to complicate things while they can be easily solved.

  • Sorry having a little trouble understanding because of translation I think.

    Do you have the "Scroll To" behavior on the player?

    When you change layout, you'll have to position the player where you want with an On Start Of Layout event.

    Yes the player has the behavior "scroll to".

    But if I position the player with an "On start of layout", his position will not be recorded, I'm wrong?

  • Yeah...

    I put an Trigger once and I feel like playing on both maps at the same time ... It's ... very weird ...

  • If it's the fault, how can I fix it?

    I'm a little tired, I have no solution right now ...

  • I created sprites "Action" which in contact with the player, makes it go on another layout without destroying the object ...

    Is this the mistake?

  • Try using the Global property set to Yes.

    Global

    By default, all instances are destroyed when the layout ends (e.g. when going to the next layout). If Global is Yes, none of the instances of this object type will be destroyed when switching layouts.

    Use on start of layout to adjust position if needed.

    How to say...

    When I launch the layout, everything is fine. I'm going to the next map ...

    The, the camera goes I do not know where, I do not see the character ... I go down to access the previous map, and there, there is no more character. I can move the camera that looks downright elsewhere, but I do not see the character.

    In the preview :

    In construct 2 :

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  • It's good, I could find what you were talking about.

    I'll try that tomorrow, thanks for your answer

  • Try using the Global property set to Yes.

    Global

    By default, all instances are destroyed when the layout ends (e.g. when going to the next layout). If Global is Yes, none of the instances of this object type will be destroyed when switching layouts.

    Use on start of layout to adjust position if needed.

    Where can I find this?

    Is this a behavior? An action?

  • Up

  • Construct 2 already has a backup function called "Save" in the system. To load the backup, use the "load" action. The saves are created in the browser used it seems to me.

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Banatawa

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