ppstudiomty's Recent Forum Activity

  • It will only be released when you close the project. It will not be released if deleted, because you can press undo and it will come back.

    Is there a way to react whenever these changes and undo-points happen in a singleglobal plugin is removed?

    For this scenarios:

    1. Add a single-global plugin to the project. Then I instantiate additional DOM elements and register listeners in the editor needed for the plugin.

    2. Remove the single-global plugin from the project. I need to remove the DOM components and disconnect the listeners.

    3. If an undo is executed, I need to re-initialize those components and listeners.

    4. If a redo to remove it is done, same as in step 2. I must remove the components and listeners.

    Or at least a way to verify if the plugin is currently in the project. Because the inst variable is always set. Thus, I can't validate if it's null.

  • Ashley I just found out that the SDK.IInstanceBase.Release() method is never called when you remove a GlobalPlugin from the project. Is that supposed to happend? Should I file a bug?

    In one of my plugins I need to instantiate additional components that register listeners in the main window in c3 editor, not at runtime when running the game but when working in your project. So, I need to release those listeners if the plugin is removed from the project.

    Thanks!

  • Hi Community! I'm more than happy to share with you some highlights about SmartUI.

    I've been running more testing, bug fixing and developing a couple of additional features within the same addons to provide more flexibility and potential for the framework. So, finally I've come to the point of freezing what I consider will be the first commercial version of the addons. I'll be polishing some details and prepare the announcement of the first commercial release in the following days.

    Special thanks to maryse0 and Titanium for providing early feedback.

    Stay tuned for the upcoming announcements including the release notes which already includes Radial Progress.

    Don't forget there's a Free non-commercial version already available.

  • What I mean is that I can still open version R296 now, but what will happen after July when SDK1 is completely unsupported? Old projects may not be accessible at all. What I want to know is whether a version that still supports SDK1 can be retained after full SDK1 deprecation, so that we can maintain and make minor changes to our old projects without needing new features.

    SDK v1 is available r388.2, which was the last stable sdk v1 in my opinion. As long as you remain r388.2 or less, you should be good to open your old projects. After that release, scirra made multiple changes that also affected the sdk v1 and I'd rather avoid to keep it "clean".

    As chadory said, this seems to be supported indefinitely. On the other hand, the LTS version will be available for around 2 years, it will support sdk v1 and sdkv2 and will contain the latest c3 improvements.

  • you can always open an older version of construct like this:

    editor.construct.net/r296

    Just make sure that version doesn't collide with your installed plugins, in case they are more recent. Or open an incognito tab, and install proui to work temporarily there.

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  • what is the param type to get a combo box with all the project files?

    I think the AJAX plugin has something like this? in the Request Project File action?

    I rose a feature request while ago for this... not luck so far.

    github.com/Scirra/Construct-feature-requests/issues/309

  • Newgrounds API integration for Construct 3 is now live and FREE under MIT License. You can get your copy directly on my store.

    The plugin is completely free, but you have the option to donate. If you want to proceed directly to download it, type 0 in the price and then proceed to checkout.

    Download at: store.pixelperfectstudio.mx/product/newgrounds-io

    Description

    The NewgroundsIO Plugin for Construct 3 simplifies the process of integrating your games with the Newgrounds platform, enabling a seamless connection to features like user authentication, leaderboards, medals, cloud saving, and more. With built-in dialogs and support for asynchronous actions, the plugin provides all the tools you need to bring your game to the Newgrounds community.

    Key Features

    • User Authentication: Easily manage user login and logout processes using the simplified login workflow. Once logged in, access user-specific data such as profile information and medals.
    • Leaderboards & Scoreboards: Incorporate competitive elements into your game by displaying leaderboards and posting player scores. The plugin allows you to create dynamic, real-time scoreboards with minimal setup.
    • Medals System: Encourage player engagement by unlocking in-game medals. Configure and display medals with the built-in dialog, and ensure players can see their progress toward unlocking each one.
    • Cloud Saving: NewgroundsIO supports cloud-saving functionality, enabling players to save their game progress in multiple slots. With up to three free slots available, this feature provides persistent data storage for your players.
    • Built-In Dialogs: Quickly integrate interactive dialogs for medals, scoreboards, and saved slots without the need for custom UI development. These modal dialogs are fully functional and styled to match your game’s icon and branding.
    • Documentation. Addon ACEs are fully documented here:

      smartui-docs.pixelperfectstudio.mx/miscellaneous-addons/newgrounds.io-plugin.[/li]

    Additional information

    1. SDK v2. Supports Construct 3 new SDK v2.
    2. Advanced Minification. Supports UglifyJS advanced minification
    3. Worker Mode.When available, the pluggin supports running in a webworker.
    4. Built-In Overlays. Show built-in dialogs to enable your game to interact with Newgrounds API immediatelly with no-code.
    Subscribe to Construct videos now
  • Looks amazing. Waiting for the commercial license. I don't see any sense for me to use it in my project if i can't publish them. How is your camera plugin doing?

    Hey thanks! I'm still working on the commercial version. It covers more scenarios that I haven't completed testing, it will take me a bit more to finish it. That's why I decided to release first a beta n.c. and because some devs asked for a free tier. Hobbyists mostly I assume.

    My camera plugin is also a big project. It is still a bit broken by the SDK v2. It works, but it flickers a lot. I haven't been able to isolate the problem and report it to scirra. It may had to do with the new wrapping fuctions of the sdk. It's also a work-in-progress. I've not been fully convinced of its stability to make it public. I held it for that.

  • Newsletter

    Several months have passed since the last public update of the framework. I’ve made several improvements and decisions to make the framework more reliable, flexible, and easier to use for everyone. I’ve also published my first game using it, which provided me with valuable insights on what to improve and what types of functionality I should consider for future releases. The current state of the tool has motivated me to finally make it available for everyone. I know the community consists mostly of hobbyists and students, and many of their projects are the starting point of their careers, which will eventually lead them to create great games. Therefore, I’m releasing a free, non-commercial beta version of Smart UI, with the goal of helping Construct 3 developers create amazing UIs for their games more quickly and easily. SmartUI is a tool designed for indie developers to leverage affordable tools and resources to make games. This means my commercial model will support small studios and solo devs, while I continue to develop the commercial version. If a larger company wants to use it, the licensing terms will differ, and I’m still evaluating the specifics...

    Full article:

    ppstudiomty.itch.io/smart-ui/devlog/860000/smart-ui-beta-free-non-commercial-launched

    You can get your copy of smartUI on either sites:

    Official site: store.pixelperfectstudio.mx/smart-ui-framework

    Itch.io: ppstudiomty.itch.io/smart-ui

  • > Nothing in my previous post was criticizing your method. I'm just stating facts to let others decide before clicking on your link. Not sure why you're trying to explain to me about needing a license for monetization. Do you currently offer said license? No, you don't. Some people might not want to waste their time with it if they can't currently use it for commercial purposes.

    Thanks for the heads up, quite a sneaky tactic I almost fell for. Cheers!

    Lancifer gustavoChico So, I'm going to abandon this thread for sure and continue with mines already there. But here's a couple of clarifications. ProUI is getting deprecated, I started making a whole UI framework for myself, but I decided to share it with other devs by releasing first a non-commercial version of it. The commercial is still under development because I want to make sure it works as smooth as possible, there's a lot of work I still need to complete but I already have a pretty stable release that many c3 devs are using. I'm trying to drag attention to it because the most benefited is the construct community, I didn't planned on releasing it at first, but some reactions motivated me to do so. I live from my ed.games and the addons I make, so keep in mind that we, as indies, do all we can to market our stuff. I'm pretty sure everyone on this post has cross-published their work somewhere. That's why reactions like yours seem odd to me, just as if a player rated 1 star your beloved game by apparently no reason without even knowing what it is about, as if I where a big greedy company.

    Anyway, the framework is there, this year I'll release the commercial version, and no one here is tricking anyone, I have a thread about it clearly stating what I intent to do with it.

    There you go, I'll move on and you can keep doing your stuff.

  • Nothing in my previous post was criticizing your method. I'm just stating facts to let others decide before clicking on your link. Not sure why you're trying to explain to me about needing a license for monetization. Do you currently offer said license? No, you don't. Some people might not want to waste their time with it if they can't currently use it for commercial purposes.

    I'm not sure what's up with being rude dude. I believe this is the first time you hear about it. Anyway, just move on.

  • > 3Wgaming if you are interested in an alternative, I've released SmartUI for Free. Except for the translation plugin which is not in my scope, but the rest is covered.

    >

    > It's fully compatible with the SDK v2.

    >

    > store.pixelperfectstudio.mx/product/smart-ui-ncbeta

    Just an FYI for anyone that overlooks the fine-print...

    It's a NON-COMMERCIAL beta, and currently only exports to html5. Also, the plugin's framework is served from a CDN and needs a CONSTANT internet connection to function.

    Just like with any software, monetization requires a license. If you make games for fun/hobby, the free license should be enough.

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ppstudiomty

Member since 16 Oct, 2017

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