Smart UI Framework for Construct 3

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  • i don't think this is intended behavior but with the grid layout the icons show up outside of the frame?

    are these meant to be confined to the panel?

    Well, I created Guandows in less than an hour using ProUI. Got a bit sloppy but here's some highlights:

    1. The GridLayout component can grow outside the grid by design.

    2. The quick grid-demo window doesn't wrap around the content. The component depends on your entries to limit the number of elements to render. If you overflow the capacity, it will try to render them in a grid-like disposition but elements will fall outside the window. (Same as with ProUI)

    3. The demo is meant to help you understand how it works, together with the documentation. By changing the settings, you will see the different results.

    4. If you wrap the GridLayout component in a Scrollview, the rendering will clip anything outside the scrollview. (I've just updated it for you)

    5. There's a big limitation using scrollviews, and it's because the engine can't do it: Scrollviews must use their own layout to wrap around the content, therefore if you have several windows in the same layer the rendering won't be coherent. You will end up with a window and parts of the scrollview rendering on top of the rest. To keep the plugins working only with built-in features, that will still be a limitation unless scirra implements a way to create cameras and additional viewports.

    6. If you mix HTML elements and texture-like elements, Construct doens't handle it very well. But that's a construct limitation, and it's noticeable depending on the type of animation/presentation you set for your components. You are free to chose what's best for your game.

    Anyway, you are getting discouraged too soon I think. The tool has the same limitations than ProUI yet it provides a better way to solve them and more funcionalities. Take some time to test it in the alpha period, then you can decide whether or not it works for you.

    P.S. I´ve got to admit that by mistake I omitted the Transform opacity and Transform visibility attributes to be set in all their childs. This is key to be setup when creating the object's hierarchy.

  • Scrollviews tutorial is live. Scrollviews is the most complex component of the collection and has some restrictions.

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    You can also check out the docs for more details.

    smartui-docs.pixelperfectstudio.mx/framework-addons/scroll-view

  • Just a friendly reminder! SmartUI registrations are still open. There's already a good number of devs enrolled.

    Register at: forms.gle/RBSmpJdwzQMqNxcs8

  • This time I tried to integrate smartUI with a gamepad, and I realized it needed some more functionality to work. The first thing was to be able to override the mouse events, so I added a "Track Pointer" and a "Set Pointer" actions to replace the tracking with an in-screen object. By switching on and off the track-pointer feature, you can allow the different inputs to co-exist: mouse, keyboard and gamepad.

    I've also created a much better demo, that will be available of course, to explore how I tackled these challenges. It's also focused on testing the features, and understanding the framework functionality. I found several bugs while doing it, which is great! I'm cleaning it as much as possible for the alpha. At this point, I think it's usable for a project. It depends on how far you want to push it until it breaks. I won't be able to cover all the possible use cases, but will help in many for sure.

    https://youtu.be/WkKp-J7htVE

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    Check it out!

  • SmartUI Closed Alpha Launched

    First of all, thank you for your support and interest in the tool. Seeing you interested in my work and products means the world to me! I really appreciate constructive feedback. If you dislike anything, please be open and constructive so that I can improve my work and products. Above all, I value the reviews you leave on any of my addons and games, as they encourage other developers to trust in what I do, which I’m really devoted to. I always put quality before quantity, and pour all my heart into everything I do.

    If you registered, you should had received an email from infoppstudio containing the download details. Check your spam folder in case you don't see it. If you have problems downloading the tool or accessing any of the sites and channels available, contact me to help you out.

    TristanMX/Pixel Perfect Studio

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  • Hi Community!

    A week ago I sent invitations to all the devs who registered for the closed alpha to test the SmartUI addons. Over 70 people got invited, +30 redeemed the download keys but I'm getting more serious now. I decided to open the alpha testing to the world. The guidelines for the testing are still the same for those invited. The purpose of this is to allow as many devs as possible to play with the addons for free for the rest of the year, while I prepare the beta version.

    I'm eager to have your feedback on the tool, to improve it for the beta and to add features that will be appreciated by other construct 3 devs.

    So, check it out! https://ppstudiomty.itch.io/smart-ui

    Happy gamedev!

    TristanMX / Pixel Perfect Studio

  • By combining the available add-ons, you can create custom and complex components. I'm updating the demo to show how I integrated these components. The biggest advantage is that the custom component integrates seamlessly with all the validations and interactions that the framework already provides, including cascading enabling components, constraint interactions within a scroll view, zIndex prioritization, and navigation.

    The dropdown list is a combination of dialogs, radio buttons, grid layouts, and containers.

    The multiple-choice dropdown is composed in the same way, replacing radio buttons with checkboxes.

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  • Hi community, just a small update. I'm currently developing a game I had on my pipeline using the framework. I'm testing it on a "real" scenario. The game will be published as part of my educational games portfolio in the upcoming months.

    So far, the framework is working pretty well. I can say it's very stable, which means that I will be in a good position to release the beta version with the set of bug fixes and additions I built over the last weeks.

    I'll be posting the beta launch date soon.✌️

    youtube.com/shorts/uCKMchsE57M

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  • Hi, when is this addon released?

    I can't wait for it!

  • You can try the alpha version. It's already available. Links in this thread.

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  • You can try the alpha version. It's already available. Links in this thread.

    no, I just want to buy it

  • thanks for your interest! I haven't release a commercial version yet, I'm in the process of publishing the beta (which will already be commercial), but it's still not finished. I'll post the release date when I have it ready. For sure it will be this year (within 2 months).

  • thanks for update. I am solo game dev. I know nothing about code. So I really love to use the addons like what you are making. Have a great day!

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