Smart UI Framework for Construct 3

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  • The registration for SmartUI Closed Alpha testing is available now!

    The alpha testing period is totally free of charge!

    If you wish to participate in the process to make this tool a valuable asset for other Construct 3 developers, please fill the form below.

    The testing period will open from October 1st, 2024 until October 31st, 2024.

    Register at: https://forms.gle/RBSmpJdwzQMqNxcs8

    Registration closes on September 28th, 2024.

    Best wishes!

    TristanMX/Pixel Perfect Studio

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  • > Nice but I can't find scrolling behavior for objects which I used in proUI.

    Scrollview behavior is mentioned in the first page, in this same post. Checkout the official documentation site too.

    Here's a short video showcasing capabilities:

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    I didn't understand if it is possible to scroll through more related objects with finger, for example flags of all countries with the names of the countries (I had that done with pro UI).

    Tnx!

  • > > Nice but I can't find scrolling behavior for objects which I used in proUI.

    >

    > Scrollview behavior is mentioned in the first page, in this same post. Checkout the official documentation site too.

    >

    > Here's a short video showcasing capabilities:

    >

    Subscribe to Construct videos now

    I didn't understand if it is possible to scroll through more related objects with finger, for example flags of all countries with the names of the countries (I had that done with pro UI).

    Tnx!

    I dont think I'm following. Do you refer to a drop down list?

  • > > > Nice but I can't find scrolling behavior for objects which I used in proUI.

    > >

    > > Scrollview behavior is mentioned in the first page, in this same post. Checkout the official documentation site too.

    > >

    > > Here's a short video showcasing capabilities:

    > >

    Subscribe to Construct videos now

    >

    > I didn't understand if it is possible to scroll through more related objects with finger, for example flags of all countries with the names of the countries (I had that done with pro UI).

    >

    > Tnx!

    I dont think I'm following. Do you refer to a drop down list?

    Here's an example of what I was talking about.

  • Here's an example of what I was talking about.

    Well, that's exactly what Scrollview does. It scrolls a content, reacts to touch and mouse, and supports the mouse wheel. It's covered by SmartUI, and I called it the same as in ProUI.

  • Thanks, I'm definitely interested. It would be nice to be able to adjust the scrolling speed (If that option doesn't already exist).

  • Thanks, I'm definitely interested. It would be nice to be able to adjust the scrolling speed (If that option doesn't already exist).

    ciko The open alpha had just opened for SmartUI, if you wish to try it out you can register. I posted the information in this same thread.

  • 🥳 I've finished the documentation for SmartUI.

    Checkout the site here: 👉📕https://smartui-docs.pixelperfectstudio.mx/

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  • Guandows, in Construct 3

    I was doing some more testing, and I did found several bugs that are now fixed!

    Checkout Guandows, the disabled brother of Windows made in Construct 3.

    Subscribe to Construct videos now

    Don't forget to register for the closed alpha. It's for free.

    Register at: https://forms.gle/RBSmpJdwzQMqNxcs8

  • Wow impressive.

  • Wow impressive.

    I've made public the Guandows demo, check it out at:

    pixelperfectstudio.mx/ConstructGamesDemo/Guandows

    You can find the link also in the official docs site:

  • I'm integrating notifications for those devs that don't have a programmers background. Messages will popup when running the game, and will let you know in which component they had the issue.

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    The object hierarchy will gain much more attention when composing the UI. Remember, SmartUI os integrated with the object's hierarchy to work.

  • I tried the demo and there seems to be a lot of visual issues.

    First when you click the play button at the bottom, the menus are empty of icons, then the icons appear for a split second outside (as though they have just been loaded in the middle of the frame), then they appear in the menus.

    When you click the ui icon on the desktop the same thing happens with the text. Also you can see the text moving as the window resizes itself with easing. By opening and closing them quicky it becomes quite noticeable.

    I think what you have done is great, but i don't think based on this demo it can be used for a professional game in its current form.

  • i don't think this is intended behavior but with the grid layout the icons show up outside of the frame?

    are these meant to be confined to the panel?

  • I tried the demo and there seems to be a lot of visual issues.

    Thanks for the feedback. First of all, remember it's an alpha version and it's not its final version. I wouldn't recommend jumping into conclusions without trying it first, that's why I decided to open an alpha testing period for everyone who whises to test it. Keep in mind the demo has more functionality than what construct offers natively, and even more than ProUI, and it's pushing the boundaries of what the engine can do.

    First when you click the play button at the bottom, the menus are empty of icons, then the icons appear for a split second outside (as though they have just been loaded in the middle of the frame), then they appear in the menus.

    This is not an issue, in the demo I synched the creation of the grid elements after the window finishes animating. But you can instantiate them right away, I'll update it to demonstrate it. Depending of the amount of textures you are loading, you can pre-load them to memory using Load Sprite Sheet to speed up construct's instantiation.

    When you click the ui icon on the desktop the same thing happens with the text. Also you can see the text moving as the window resizes itself with easing. By opening and closing them quicky it becomes quite noticeable.

    You are right, but that's because I'm mixing html elements with textures-like elements. That's something construct can't handle very well, you will have the exact same results doing it without the addons. That's a construct limitation: Place a text object as child of a sprite, then resize it and you'll see the exact same result.

    I think what you have done is great, but i don't think based on this demo it can be used for a professional game in its current form.

    Too soon to declare a conclusion tbh. ProUI had these limitations and far more, yet it got used professionally. I'm a ProUI user, I can tell.

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