Klonoa1545's Recent Forum Activity

  • This is really helpful, and something that I was wondering about.

  • Works with an instance variable. Thanks a lot!

  • Wow! Thanks for making an entire video just for me! That's awesome. So if I understand correctly... well, do I need a global variable? Local? Instance variable? As the game is something of an RPG, I just have one layout for every conceivable battle screen (with the exception of some boss fights), so it would need to work for any conceivable enemy. Would I use a family instance variable? (In my actual project, the enemies are part of a Family). Let me know, thanks. I'll try and work with your video walk-through, though and see if I can't come up with the answer myself.

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  • I am having a problem. In my game, I am attempting to implement a system wherein if an enemy's "Shield" value is reduced to zero, three things should happen:

    1. The enemy's boolean "Break" is set to "True"

    2. The enemy's "Physics" behavior is enabled

    3. The enemy is struck by an impulse

    The set up is like this:

    Enemy.Shield=0|Set "Break" to true

    _______________(Separate Event, not a sub-event)__________________

    Enemy=IsBreak|Set "Physics" enabled

    Apply impulse (x) to Enemy

    Obviously, the problem this created was that it will run the event indefinitely. So my thought was that I could circumvent this with the "Trigger Once" condition, but as it turns out, if I have more than one instance of the same Enemy, only the first one that enters "Break" will work properly if I add "Trigger Once" to either the "Enemy.Shield=0" event or "Enemy=IsBreak". How can I arrange my events so that it works for each enemy individually just once?

    Thank you.

  • That did the trick. My values just weren't high enough. Thanks a bunch!

  • I'm sorry if this has been answered somewhere else, but I want to be able to mirror a sprite using a gamepad joystick the same way I would by doing key presses. (for example, key pressed "Left" set mirrored, key pressed "Right" set not mirrored). How do I get the same effect using a joystick? I tried comparing the axis, but the sprite will only mirror as long as it's held down.

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  • Is there any possible way to simulate the collision tags a la Construct 3? I would like to replicate that feature in a project I'm making using Construct 2 like the peasant I am, but I have no idea how to go about doing it. Maybe it just isn't possible?

  • Okay, but how? How did you do it?

  • This is fantastic! Thanks for clearing that up for me.

  • Unfortunately it didn't work. I must have missed something. I'll get a capx loaded here soon.

  • Welp, that fixed it. Thanks! Sorry for the long delay.

  • Oh wait, I wasnt reading closely. I see now that the variable is in fact contained in the enemy instance.

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Klonoa1545

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