I want to have a good "fog of war" effect in my topdown game and wondering if it is possible in Construct.
It will be a maze game where you are exploring a maze and have to find the keys to get to the exit.
Yes, I mean a full redevelopement of textures and assets ++ from scratch, not copy/paste or edit. I would guess its legal then
What if I re-creating all the textures and assets myself?
It also looks like that Im using the latest realese of Spriter.
After a while in the program, its chrashing when Im renaming files, layers or reorganising them. I have a very
organised foldersetup so that shouldnt be the problem. I work on a ASUS rog G550JK, Windows 7 64bit.
Browser to add bookmark for functions you use all the time, so you dont have to search everytime to use it.
If you developing a clone, is it legal to publish it on any app-store for free?
Develop games in your browser. Powerful, performant & highly capable.
Popeye is the boss I feel like Pixar animations today are way to over-animated.
Im Aasmund (the first letter Å isnt in english), from Norway. Have used Unreal Engine 4 for 3D games and tried Unity3D for 2D games, but I dont like Unity3D installs itself and the import-setup. When I saw Construct 2 i feelt that this is for me. I also bought the personal licence and just bought Spriter, so now I have a complete pipeline for 2D game-developement The community is friendly and active and that what I like when Im using Construct 2.
That sounds great. Now I only need to figure out how I can make 2D animations in MODO.
I did some Google and YouTube searching, but I havent found any revelant info yet.
The Legend Of Zelda - Ocarina Of Time (On my Nintendo 64, not a emulator)
Finished the first 2 stones as young Link, 20 Gold Skulltulas and 2 bottles so far.
Is it possible to use MODO for 2D animation and then import into Construct?
I use MODO Indie and Construct 2 personal.
Member since 13 Mar, 2013