Aasmund's Forum Posts

  • I want to have a good "fog of war" effect in my topdown game and wondering if it is possible in Construct.

    It will be a maze game where you are exploring a maze and have to find the keys to get to the exit.

  • Yes, I mean a full redevelopement of textures and assets ++ from scratch, not copy/paste or edit. I would guess its legal then

  • What if I re-creating all the textures and assets myself?

    It also looks like that Im using the latest realese of Spriter.

    After a while in the program, its chrashing when Im renaming files, layers or reorganising them. I have a very

    organised foldersetup so that shouldnt be the problem. I work on a ASUS rog G550JK, Windows 7 64bit.

  • Browser to add bookmark for functions you use all the time, so you dont have to search everytime to use it.

  • If you developing a clone, is it legal to publish it on any app-store for free?

  • Popeye is the boss I feel like Pixar animations today are way to over-animated.

  • Im Aasmund (the first letter Å isnt in english), from Norway. Have used Unreal Engine 4 for 3D games and tried Unity3D for 2D games, but I dont like Unity3D installs itself and the import-setup. When I saw Construct 2 i feelt that this is for me. I also bought the personal licence and just bought Spriter, so now I have a complete pipeline for 2D game-developement The community is friendly and active and that what I like when Im using Construct 2.

  • That sounds great. Now I only need to figure out how I can make 2D animations in MODO.

    I did some Google and YouTube searching, but I havent found any revelant info yet.

  • The Legend Of Zelda - Ocarina Of Time (On my Nintendo 64, not a emulator)

    Finished the first 2 stones as young Link, 20 Gold Skulltulas and 2 bottles so far.

  • Is it possible to use MODO for 2D animation and then import into Construct?

    I use MODO Indie and Construct 2 personal.

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  • <img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/947399_580744731966310_1696364380_n.jpg" border="0" />

    Working on a remake of Alex The Kidd - In The Miracleworld.

    All the textures are re-made in Photoshop. Nothing fancy yet

    But I have plans to extend the game with new PowerUps elements :)

  • Ah, I never thought of the collision boxes <img src="smileys/smiley17.gif" border="0" align="middle" />

    Again, you guys have helped me very much. Now I just need the enemy to flip around when he has hit the questionmark-box. I have re-made the texture myself in Photoshop by the way :)

  • Thanks, this really helped :D I was struggling all day with this, before I decided to make the post. By the way, this is a little off-topic, but I`m also have a second problem. The player dont start on the texture-ground, but on the layout "floor".